PaperMC/Spigot-API-Patches/0181-PlayerDeathEvent-getItemsToKeep.patch
Aikar a73444b0e1
Reuse buffers for chunk compression to optimize memory use
Instead of allocating a buffer for every chunk compression, reuse
the same 64k sized buffer.

Also stopped doing dynamic compression levels. It wasn't helping enough.

This will improve memory usage and zlib performance of chunk compression.
2019-03-28 23:46:45 -04:00

57 lines
2.4 KiB
Diff

From f3ebc45b923294990f9db2b1514d34d7c9a4840f Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 11 Mar 2013 20:04:34 -0400
Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
Exposes a mutable array on items a player should keep on death
Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
index 5b0ef1eb..af6070d1 100644
--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
@@ -18,6 +18,40 @@ public class PlayerDeathEvent extends EntityDeathEvent {
private boolean keepLevel = false;
private boolean keepInventory = false;
+ // Paper start
+ private List<ItemStack> itemsToKeep = new java.util.ArrayList<>();
+
+ /**
+ * A mutable collection to add items that the player should retain in their inventory on death (Similar to KeepInventory game rule)
+ *
+ * You <b>MUST</b> remove the item from the .getDrops() collection too or it will duplicate!
+ * <pre>
+ * \@EventHandler(ignoreCancelled = true)
+ * public void onPlayerDeath(PlayerDeathEvent event) {
+ * for (Iterator<ItemStack> iterator = event.getDrops().iterator(); iterator.hasNext(); ) {
+ * ItemStack drop = iterator.next();
+ * List<String> lore = drop.getLore();
+ * if (lore != null && !lore.isEmpty()) {
+ * if (lore.get(0).contains("(SOULBOUND)")) {
+ * iterator.remove();
+ * event.getItemsToKeep().add(drop);
+ * }
+ * }
+ * }
+ * }
+ * </pre>
+ *
+ * Adding an item to this list that the player did not previously have will give them the item on death.
+ * An example case could be a "Note" that "You died at X/Y/Z coordinates"
+ *
+ * @return The list to hold items to keep
+ */
+ @NotNull
+ public List<ItemStack> getItemsToKeep() {
+ return itemsToKeep;
+ }
+ // Paper end
+
public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final String deathMessage) {
this(player, drops, droppedExp, 0, deathMessage);
}
--
2.21.0