PaperMC/patches/server/0788-Force-close-world-loading-screen.patch
Jake Potrebic a73ed9572e
Updated Upstream (CraftBukkit/Spigot) (#9598)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
b76ceb4f5 PR-1235: Move EntityType return to base Entity class
e795d7490 SPIGOT-7458: Exception when Entity CommandSender executes Vanilla command
46c7fc3b1 SPIGOT-7452: Player#openSign cannot edit
d91e5aa0b SPIGOT-7447: Rewrite --forceUpgrade to minimise diff and properly handle CraftBukkit world layout
921ae06d6 Revert "SPIGOT-7447: Fix --forceUpgrade"

Spigot Changes:
94e187b5 Rebuild patches
3bce7935 SPIGOT-7091: Update bungeecord-chat
2023-08-13 16:32:51 -07:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Nassim Jahnke <nassim@njahnke.dev>
Date: Wed, 2 Mar 2022 09:45:56 +0100
Subject: [PATCH] Force close world loading screen
Dead players would be stuck in the world loading screen and other players may
miss messages and similar sent in the join event if chunk loading is slow.
Paper already circumvents falling through the world before chunks are loaded,
so we do not need that. The client only needs the chunk it is currently in to
be loaded to close the loading screen, so we just send an empty one.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index d25aa54689360e89b18535da54ce2c90ab21f819..b56a7067faafb687ff5d529b1d4a40c1e15b2ea2 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -396,6 +396,16 @@ public abstract class PlayerList {
// Paper start - move vehicle into method so it can be called above - short circuit around that code
onPlayerJoinFinish(player, worldserver1, s1);
+ // Paper start - Send empty chunk, so players aren't stuck in the world loading screen with our chunk system not sending chunks when dead
+ if (player.isDeadOrDying()) {
+ net.minecraft.core.Holder<net.minecraft.world.level.biome.Biome> plains = worldserver1.registryAccess().registryOrThrow(net.minecraft.core.registries.Registries.BIOME)
+ .getHolderOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS);
+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket(
+ new net.minecraft.world.level.chunk.EmptyLevelChunk(worldserver1, player.chunkPosition(), plains),
+ worldserver1.getLightEngine(), null, null, false)
+ );
+ }
+ // Paper end
}
private void mountSavedVehicle(ServerPlayer player, ServerLevel worldserver1, CompoundTag nbttagcompound) {
// Paper end