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a73ed9572e
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: b76ceb4f5 PR-1235: Move EntityType return to base Entity class e795d7490 SPIGOT-7458: Exception when Entity CommandSender executes Vanilla command 46c7fc3b1 SPIGOT-7452: Player#openSign cannot edit d91e5aa0b SPIGOT-7447: Rewrite --forceUpgrade to minimise diff and properly handle CraftBukkit world layout 921ae06d6 Revert "SPIGOT-7447: Fix --forceUpgrade" Spigot Changes: 94e187b5 Rebuild patches 3bce7935 SPIGOT-7091: Update bungeecord-chat
32 lines
2 KiB
Diff
32 lines
2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <nassim@njahnke.dev>
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Date: Wed, 2 Mar 2022 09:45:56 +0100
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Subject: [PATCH] Force close world loading screen
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Dead players would be stuck in the world loading screen and other players may
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miss messages and similar sent in the join event if chunk loading is slow.
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Paper already circumvents falling through the world before chunks are loaded,
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so we do not need that. The client only needs the chunk it is currently in to
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be loaded to close the loading screen, so we just send an empty one.
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index d25aa54689360e89b18535da54ce2c90ab21f819..b56a7067faafb687ff5d529b1d4a40c1e15b2ea2 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -396,6 +396,16 @@ public abstract class PlayerList {
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// Paper start - move vehicle into method so it can be called above - short circuit around that code
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onPlayerJoinFinish(player, worldserver1, s1);
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+ // Paper start - Send empty chunk, so players aren't stuck in the world loading screen with our chunk system not sending chunks when dead
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+ if (player.isDeadOrDying()) {
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+ net.minecraft.core.Holder<net.minecraft.world.level.biome.Biome> plains = worldserver1.registryAccess().registryOrThrow(net.minecraft.core.registries.Registries.BIOME)
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+ .getHolderOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS);
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+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket(
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+ new net.minecraft.world.level.chunk.EmptyLevelChunk(worldserver1, player.chunkPosition(), plains),
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+ worldserver1.getLightEngine(), null, null, false)
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+ );
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+ }
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+ // Paper end
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}
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private void mountSavedVehicle(ServerPlayer player, ServerLevel worldserver1, CompoundTag nbttagcompound) {
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// Paper end
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