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a73ed9572e
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: b76ceb4f5 PR-1235: Move EntityType return to base Entity class e795d7490 SPIGOT-7458: Exception when Entity CommandSender executes Vanilla command 46c7fc3b1 SPIGOT-7452: Player#openSign cannot edit d91e5aa0b SPIGOT-7447: Rewrite --forceUpgrade to minimise diff and properly handle CraftBukkit world layout 921ae06d6 Revert "SPIGOT-7447: Fix --forceUpgrade" Spigot Changes: 94e187b5 Rebuild patches 3bce7935 SPIGOT-7091: Update bungeecord-chat
36 lines
2 KiB
Diff
36 lines
2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: VytskaLT <VytskaLT@protonmail.com>
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Date: Wed, 22 Jun 2022 14:34:28 +0300
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Subject: [PATCH] Add fire-tick-delay option
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diff --git a/src/main/java/net/minecraft/world/level/block/FireBlock.java b/src/main/java/net/minecraft/world/level/block/FireBlock.java
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index 7f88b910dfd0303f69b4fd1c7918a401c1f369f2..4002e0fffb60556e7af1aeff71b4be244f02b0f5 100644
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--- a/src/main/java/net/minecraft/world/level/block/FireBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/FireBlock.java
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@@ -165,7 +165,7 @@ public class FireBlock extends BaseFireBlock {
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@Override
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public void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
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- world.scheduleTick(pos, (Block) this, FireBlock.getFireTickDelay(world.random));
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+ world.scheduleTick(pos, (Block) this, FireBlock.getFireTickDelay(world)); // Paper
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if (world.getGameRules().getBoolean(GameRules.RULE_DOFIRETICK)) {
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if (!state.canSurvive(world, pos)) {
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fireExtinguished(world, pos); // CraftBukkit - invalid place location
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@@ -366,11 +366,13 @@ public class FireBlock extends BaseFireBlock {
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public void onPlace(BlockState iblockdata, Level world, BlockPos blockposition, BlockState iblockdata1, boolean flag, UseOnContext itemActionContext) {
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super.onPlace(iblockdata, world, blockposition, iblockdata1, flag, itemActionContext);
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// Paper end
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- world.scheduleTick(blockposition, this, getFireTickDelay(world.random));
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+ world.scheduleTick(blockposition, this, getFireTickDelay(world)); // Paper
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}
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- private static int getFireTickDelay(RandomSource random) {
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- return 30 + random.nextInt(10);
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+ // Paper start - customisable fire tick delay
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+ private static int getFireTickDelay(Level world) {
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+ return world.paperConfig().environment.fireTickDelay + world.random.nextInt(10);
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+ // Paper end
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}
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@Override
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