mirror of
https://github.com/PaperMC/Paper.git
synced 2025-01-01 17:01:56 +01:00
a7ba5db3de
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Please note that this build includes changes to meet upstreams requirements for nullability annotations. While we aim for a level of accuracy, these might not be 100% correct, if there are any issues, please speak to us on discord, or open an issue on the tracker to discuss. Bukkit Changes: 9a6a1de3 Remove nullability annotations from enum constructors 3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API CraftBukkit Changes:8d8475fc
SPIGOT-4666: Force parameter in HumanEntity#sleep8b1588e2
Fix ExplosionPrimeEvent#setFire not working with EnderCrystals39a287b7
Don't ignore newlines in PlayerListHeader/Footer Spigot Changes: cf694d87 Add nullability annotations
42 lines
No EOL
2 KiB
Diff
42 lines
No EOL
2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Fri, 28 Sep 2018 21:49:53 -0400
|
|
Subject: [PATCH] Fix issues with entity loss due to unloaded chunks
|
|
|
|
Vanilla has risk of losing entities by causing them to be
|
|
removed from all chunks if they try to move into an unloaded chunk.
|
|
|
|
This pretty much means high chance this entity will be lost in this scenario.
|
|
|
|
There is another case that adding an entity to the world can fail if
|
|
the chunk isn't loaded.
|
|
|
|
Lots of the server is designed around addEntity never expecting to fail for these reasons,
|
|
nor is it really logical.
|
|
|
|
This change ensures the chunks are always loaded when entities are
|
|
added to the world, or a valid entity moves between chunks.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
|
|
index 57de5f48a..2e48ea9d8 100644
|
|
--- a/src/main/java/net/minecraft/server/World.java
|
|
+++ b/src/main/java/net/minecraft/server/World.java
|
|
@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
|
|
|
|
int i = MathHelper.floor(entity.locX / 16.0D);
|
|
int j = MathHelper.floor(entity.locZ / 16.0D);
|
|
- boolean flag = entity.attachedToPlayer;
|
|
+ boolean flag = true; // Paper - always load chunks for entity adds
|
|
|
|
// Paper start - Set origin location when the entity is being added to the world
|
|
if (entity.origin == null) {
|
|
@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
|
|
this.getChunkAt(entity.chunkX, entity.chunkZ).a(entity, entity.chunkY);
|
|
}
|
|
|
|
- if (!entity.bN() && !this.isChunkLoaded(i, k, true)) {
|
|
+ if (!entity.valid && !entity.bN() && !this.isChunkLoaded(i, k, true)) { // Paper - always load chunks to register valid entities location
|
|
entity.inChunk = false;
|
|
} else {
|
|
this.getChunkAt(i, k).a(entity);
|
|
--
|