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a7ba5db3de
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Please note that this build includes changes to meet upstreams requirements for nullability annotations. While we aim for a level of accuracy, these might not be 100% correct, if there are any issues, please speak to us on discord, or open an issue on the tracker to discuss. Bukkit Changes: 9a6a1de3 Remove nullability annotations from enum constructors 3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API CraftBukkit Changes:8d8475fc
SPIGOT-4666: Force parameter in HumanEntity#sleep8b1588e2
Fix ExplosionPrimeEvent#setFire not working with EnderCrystals39a287b7
Don't ignore newlines in PlayerListHeader/Footer Spigot Changes: cf694d87 Add nullability annotations
43 lines
No EOL
2.6 KiB
Diff
43 lines
No EOL
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 2 Nov 2018 23:11:51 -0400
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Subject: [PATCH] Optimize World Time Updates
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Splits time updates into incremental updates as well as does
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the updates per world, so that we can re-use the same packet
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object for every player unless they have per-player time enabled.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 236fbafeb..ce39ea09e 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer implements IAsyncTaskHandler, IMojangStati
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MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot
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// Send time updates to everyone, it will get the right time from the world the player is in.
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- if (this.ticks % 20 == 0) {
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- for (int i = 0; i < this.getPlayerList().players.size(); ++i) {
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- EntityPlayer entityplayer = (EntityPlayer) this.getPlayerList().players.get(i);
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- entityplayer.playerConnection.sendPacket(new PacketPlayOutUpdateTime(entityplayer.world.getTime(), entityplayer.getPlayerTime(), entityplayer.world.getGameRules().getBoolean("doDaylightCycle"))); // Add support for per player time
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+ // Paper start - optimize time updates
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+ for (final WorldServer world : this.getWorlds()) {
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+ final boolean doDaylight = world.getGameRules().getBoolean("doDaylightCycle");
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+ final long dayTime = world.getDayTime();
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+ long worldTime = world.getTime();
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+ final PacketPlayOutUpdateTime worldPacket = new PacketPlayOutUpdateTime(worldTime, dayTime, doDaylight);
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+ for (EntityHuman entityhuman : world.players) {
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+ if (!(entityhuman instanceof EntityPlayer) || (ticks + entityhuman.getId()) % 20 != 0) {
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+ continue;
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+ }
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+ EntityPlayer entityplayer = (EntityPlayer) entityhuman;
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+ long playerTime = entityplayer.getPlayerTime();
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+ PacketPlayOutUpdateTime packet = (playerTime == dayTime) ? worldPacket :
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+ new PacketPlayOutUpdateTime(worldTime, playerTime, doDaylight);
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+ entityplayer.playerConnection.sendPacket(packet); // Add support for per player time
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}
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}
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+ // Paper end
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MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot
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// WorldServer worldserver; // CraftBukkit - dropped down
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--
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