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"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
23 lines
1.4 KiB
Diff
23 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 24 Sep 2019 16:03:00 -0700
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Subject: [PATCH] Fix MC-161754
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Fixes https://github.com/PaperMC/Paper/issues/2580
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We can use an entity valid check since this method is invoked for
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each inventory iteraction (thanks to CB) and on player tick (vanilla).
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diff --git a/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java b/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java
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index 9da2f9334ea98ecba328c7b0d022321d6194529b..0d145f075798dde27beef80022cd7c0f582f8253 100644
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--- a/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java
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+++ b/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java
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@@ -95,7 +95,7 @@ public class HorseInventoryMenu extends AbstractContainerMenu {
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@Override
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public boolean stillValid(Player player) {
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- return !this.horse.hasInventoryChanged(this.horseContainer) && this.horseContainer.stillValid(player) && this.horse.isAlive() && this.horse.distanceTo((Entity) player) < 8.0F;
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+ return !this.horse.hasInventoryChanged(this.horseContainer) && this.horseContainer.stillValid(player) && (this.horse.isAlive() && this.horse.valid) && this.horse.distanceTo((Entity) player) < 8.0F; // Paper - Fix MC-161754
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}
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private boolean hasChest(AbstractHorse entityhorseabstract) {
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