mirror of
https://github.com/PaperMC/Paper.git
synced 2025-01-04 10:11:29 +01:00
e7f799903e
Move oversleep and all task execution back into the timed area...
43 lines
No EOL
2.6 KiB
Diff
43 lines
No EOL
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Fri, 2 Nov 2018 23:11:51 -0400
|
|
Subject: [PATCH] Optimize World Time Updates
|
|
|
|
Splits time updates into incremental updates as well as does
|
|
the updates per world, so that we can re-use the same packet
|
|
object for every player unless they have per-player time enabled.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
index e7197f20e..4d604bd0e 100644
|
|
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
|
|
@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
|
|
|
|
MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
|
|
// Send time updates to everyone, it will get the right time from the world the player is in.
|
|
- if (this.ticks % 20 == 0) {
|
|
- for (int i = 0; i < this.getPlayerList().players.size(); ++i) {
|
|
- EntityPlayer entityplayer = (EntityPlayer) this.getPlayerList().players.get(i);
|
|
- entityplayer.playerConnection.sendPacket(new PacketPlayOutUpdateTime(entityplayer.world.getTime(), entityplayer.getPlayerTime(), entityplayer.world.getGameRules().getBoolean(GameRules.DO_DAYLIGHT_CYCLE))); // Add support for per player time
|
|
+ // Paper start - optimize time updates
|
|
+ for (final WorldServer world : this.getWorlds()) {
|
|
+ final boolean doDaylight = world.getGameRules().getBoolean(GameRules.DO_DAYLIGHT_CYCLE);
|
|
+ final long dayTime = world.getDayTime();
|
|
+ long worldTime = world.getTime();
|
|
+ final PacketPlayOutUpdateTime worldPacket = new PacketPlayOutUpdateTime(worldTime, dayTime, doDaylight);
|
|
+ for (EntityHuman entityhuman : world.getPlayers()) {
|
|
+ if (!(entityhuman instanceof EntityPlayer) || (ticks + entityhuman.getId()) % 20 != 0) {
|
|
+ continue;
|
|
+ }
|
|
+ EntityPlayer entityplayer = (EntityPlayer) entityhuman;
|
|
+ long playerTime = entityplayer.getPlayerTime();
|
|
+ PacketPlayOutUpdateTime packet = (playerTime == dayTime) ? worldPacket :
|
|
+ new PacketPlayOutUpdateTime(worldTime, playerTime, doDaylight);
|
|
+ entityplayer.playerConnection.sendPacket(packet); // Add support for per player time
|
|
}
|
|
}
|
|
+ // Paper end
|
|
MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper
|
|
|
|
while (iterator.hasNext()) {
|
|
--
|