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aa52bf9e33
Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
24 lines
971 B
Diff
24 lines
971 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 8 Apr 2021 17:36:10 -0700
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Subject: [PATCH] add isDeeplySleeping to HumanEntity
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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index 01c235d48d9b5276c5b754b25c5585654591ec1c..7c7d05852dd463331110d1dcb71b4d4f5312900f 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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@@ -121,6 +121,13 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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}
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}
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+ // Paper start
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+ @Override
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+ public boolean isDeeplySleeping() {
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+ return getHandle().isSleepingLongEnough();
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+ }
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+ // Paper end
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+
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@Override
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public int getSleepTicks() {
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return this.getHandle().sleepCounter;
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