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aa52bf9e33
Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
20 lines
1.2 KiB
Diff
20 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Fri, 13 Aug 2021 15:00:06 -0700
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Subject: [PATCH] Clear bucket NBT after dispense
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diff --git a/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java b/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
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index 92623ae25249d63efb92be8bd6c95228f9155ad2..0d34026a70c72661a9ba6b319690370e589714cc 100644
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--- a/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
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+++ b/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
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@@ -555,8 +555,7 @@ public interface DispenseItemBehavior {
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Item item = Items.BUCKET;
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stack.shrink(1);
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if (stack.isEmpty()) {
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- stack.setItem(Items.BUCKET);
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- stack.setCount(1);
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+ stack = new ItemStack(item); // Paper - clear tag
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} else if (((DispenserBlockEntity) pointer.getEntity()).addItem(new ItemStack(item)) < 0) {
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this.defaultDispenseItemBehavior.dispense(pointer, new ItemStack(item));
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}
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