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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
43 lines
2.6 KiB
Diff
43 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
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Date: Fri, 20 Oct 2023 19:50:22 +0200
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Subject: [PATCH] Fix NPE in SculkBloomEvent world access
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java
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index 8d95d129cae03af9ded699047742324807186994..a74732902c0494c67e6acf2fc04581ff9c46b832 100644
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--- a/src/main/java/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java
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@@ -35,9 +35,16 @@ public class SculkCatalystBlockEntity extends BlockEntity implements GameEventLi
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public SculkCatalystBlockEntity(BlockPos pos, BlockState state) {
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super(BlockEntityType.SCULK_CATALYST, pos, state);
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this.catalystListener = new SculkCatalystBlockEntity.CatalystListener(state, new BlockPositionSource(pos));
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- this.catalystListener.level = this.level; // CraftBukkit
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}
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+ // Paper start - Fix NPE in SculkBloomEvent world access
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+ @Override
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+ public void setLevel(Level level) {
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+ super.setLevel(level);
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+ this.catalystListener.sculkSpreader.level = level;
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+ }
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+ // Paper end - Fix NPE in SculkBloomEvent world access
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+
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public static void serverTick(Level world, BlockPos pos, BlockState state, SculkCatalystBlockEntity blockEntity) {
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org.bukkit.craftbukkit.event.CraftEventFactory.sourceBlockOverride = blockEntity.getBlockPos(); // CraftBukkit - SPIGOT-7068: Add source block override, not the most elegant way but better than passing down a BlockPosition up to five methods deep.
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blockEntity.catalystListener.getSculkSpreader().updateCursors(world, pos, world.getRandom(), true);
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@@ -67,13 +74,12 @@ public class SculkCatalystBlockEntity extends BlockEntity implements GameEventLi
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final SculkSpreader sculkSpreader;
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private final BlockState blockState;
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private final PositionSource positionSource;
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- private Level level; // CraftBukkit
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public CatalystListener(BlockState state, PositionSource positionSource) {
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this.blockState = state;
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this.positionSource = positionSource;
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this.sculkSpreader = SculkSpreader.createLevelSpreader();
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- this.sculkSpreader.level = this.level; // CraftBukkit
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+ // this.sculkSpreader.level = this.level; // CraftBukkit // Paper - Fix NPE in SculkBloomEvent world access
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}
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@Override
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