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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
35 lines
1.7 KiB
Diff
35 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Sat, 30 Jul 2022 11:23:05 -0400
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Subject: [PATCH] Custom Chat Completion Suggestions API
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index d0005af63d4ae0081a39797cb62c5ff3e2efa537..bffb3c029e917ccfc4b092a5d213a4d0f7a42ce4 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -691,6 +691,24 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
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// Paper end - Add sendOpLevel API
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+ // Paper start - custom chat completions API
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+ @Override
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+ public void addAdditionalChatCompletions(@NotNull Collection<String> completions) {
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+ this.getHandle().connection.send(new net.minecraft.network.protocol.game.ClientboundCustomChatCompletionsPacket(
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+ net.minecraft.network.protocol.game.ClientboundCustomChatCompletionsPacket.Action.ADD,
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+ new ArrayList<>(completions)
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+ ));
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+ }
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+
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+ @Override
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+ public void removeAdditionalChatCompletions(@NotNull Collection<String> completions) {
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+ this.getHandle().connection.send(new net.minecraft.network.protocol.game.ClientboundCustomChatCompletionsPacket(
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+ net.minecraft.network.protocol.game.ClientboundCustomChatCompletionsPacket.Action.REMOVE,
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+ new ArrayList<>(completions)
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+ ));
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+ }
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+ // Paper end - custom chat completions API
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+
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@Override
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public void setCompassTarget(Location loc) {
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Preconditions.checkArgument(loc != null, "Location cannot be null");
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