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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
27 lines
1.5 KiB
Diff
27 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Warrior <50800980+Warriorrrr@users.noreply.github.com>
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Date: Sun, 7 May 2023 22:33:50 +0200
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Subject: [PATCH] More accurate isInOpenWater impl
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For fishing hooks, the openWater field is true by default, and only calculated when a "fish" is approaching the bobber.
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This patch changes the API impl to calculate the open water state itself instead of returning this field.
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Relevant link: https://github.com/PaperMC/Paper/issues/9131
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== AT ==
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public net.minecraft.world.entity.projectile.FishingHook calculateOpenWater(Lnet/minecraft/core/BlockPos;)Z
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public net.minecraft.world.entity.projectile.FishingHook outOfWaterTime
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftFishHook.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftFishHook.java
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index 9d8f4b7176e60180565e3134a14ecf19060f2621..e0d65df2e5b4c14abeb89a5f72cc2d9fa034dcf5 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftFishHook.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftFishHook.java
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@@ -164,7 +164,7 @@ public class CraftFishHook extends CraftProjectile implements FishHook {
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@Override
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public boolean isInOpenWater() {
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- return this.getHandle().isOpenWaterFishing();
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+ return this.getHandle().outOfWaterTime < 10 && this.getHandle().calculateOpenWater(this.getHandle().blockPosition()); // Paper - isOpenWaterFishing is only calculated when a "fish" is approaching the hook
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}
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@Override
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