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0ddd20c6f7
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: ead719a65 SPIGOT-7136: Cancelling PlayerInteractEntityEvent with the Allay desyncs 8468e167e SPIGOT-7137: StructureGrowEvent isFromBonemeal and getPlayer have incorrect values d45057c59 SPIGOT-7089: Crash when command blocks attempt to load worlds Spigot Changes: 450dcaa8 Rebuild patches
40 lines
2.1 KiB
Diff
40 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Thu, 5 Oct 2017 01:54:07 +0100
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Subject: [PATCH] handle ServerboundKeepAlivePacket async
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In 1.12.2, Mojang moved the processing of ServerboundKeepAlivePacket off the main
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thread, while entirely correct for the server, this causes issues with
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plugins which are expecting the PlayerQuitEvent on the main thread.
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In order to counteract some bad behavior, we will post handling of the
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disconnection to the main thread, but leave the actual processing of the packet
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off the main thread.
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also adding some additional logging in order to help work out what is causing
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random disconnections for clients.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 9eb204ba4df5064fcca40c9445a5fc6a10d1b3aa..96091153862433ffe2fdc90c00f1cc6be02e8977 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -3233,14 +3233,18 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@Override
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public void handleKeepAlive(ServerboundKeepAlivePacket packet) {
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- PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel()); // CraftBukkit
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+ //PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel()); // CraftBukkit // Paper - This shouldn't be on the main thread
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if (this.keepAlivePending && packet.getId() == this.keepAliveChallenge) {
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int i = (int) (Util.getMillis() - this.keepAliveTime);
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this.player.latency = (this.player.latency * 3 + i) / 4;
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this.keepAlivePending = false;
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} else if (!this.isSingleplayerOwner()) {
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+ // Paper start - This needs to be handled on the main thread for plugins
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+ server.submit(() -> {
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this.disconnect(Component.translatable("disconnect.timeout"));
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+ });
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+ // Paper end
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}
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}
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