PaperMC/patches/server/0801-Optimise-collision-checking-in-player-move-packet-ha.patch
Nassim Jahnke 0ddd20c6f7
Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
ead719a65 SPIGOT-7136: Cancelling PlayerInteractEntityEvent with the Allay desyncs
8468e167e SPIGOT-7137: StructureGrowEvent isFromBonemeal and getPlayer have incorrect values
d45057c59 SPIGOT-7089: Crash when command blocks attempt to load worlds

Spigot Changes:
450dcaa8 Rebuild patches
2022-08-14 10:03:13 +02:00

170 lines
11 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Thu, 2 Jul 2020 12:02:43 -0700
Subject: [PATCH] Optimise collision checking in player move packet handling
Move collision logic to just the hasNewCollision call instead of getCubes + hasNewCollision
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 52a5df31e7e0420c0cebeca4f9bfc1c981b8e128..36c37ae73696a5fe443e7fd6614bca95e29be9a8 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -661,7 +661,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
return;
}
- boolean flag = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
+ AABB oldBox = entity.getBoundingBox(); // Paper - copy from player movement packet
d6 = d3 - this.vehicleLastGoodX; // Paper - diff on change, used for checking large move vectors above
d7 = d4 - this.vehicleLastGoodY - 1.0E-6D; // Paper - diff on change, used for checking large move vectors above
@@ -669,6 +669,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
boolean flag1 = entity.verticalCollisionBelow;
entity.move(MoverType.PLAYER, new Vec3(d6, d7, d8));
+ boolean didCollide = toX != entity.getX() || toY != entity.getY() || toZ != entity.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
double d11 = d7;
d6 = d3 - entity.getX();
@@ -682,16 +683,24 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
boolean flag2 = false;
if (d10 > org.spigotmc.SpigotConfig.movedWronglyThreshold) { // Spigot
- flag2 = true;
+ flag2 = true; // Paper - diff on change, this should be moved wrongly
ServerGamePacketListenerImpl.LOGGER.warn("{} (vehicle of {}) moved wrongly! {}", new Object[]{entity.getName().getString(), this.player.getName().getString(), Math.sqrt(d10)});
}
Location curPos = this.getCraftPlayer().getLocation(); // Spigot
entity.absMoveTo(d3, d4, d5, f, f1);
this.player.absMoveTo(d3, d4, d5, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
- boolean flag3 = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
- if (flag && (flag2 || !flag3)) {
+ // Paper start - optimise out extra getCubes
+ boolean teleportBack = flag2; // violating this is always a fail
+ if (!teleportBack) {
+ // note: only call after setLocation, or else getBoundingBox is wrong
+ AABB newBox = entity.getBoundingBox();
+ if (didCollide || !oldBox.equals(newBox)) {
+ teleportBack = this.hasNewCollision(worldserver, entity, oldBox, newBox);
+ } // else: no collision at all detected, why do we care?
+ }
+ if (teleportBack) { // Paper end - optimise out extra getCubes
entity.absMoveTo(d0, d1, d2, f, f1);
this.player.absMoveTo(d0, d1, d2, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
this.connection.send(new ClientboundMoveVehiclePacket(entity));
@@ -777,7 +786,32 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
}
private boolean noBlocksAround(Entity entity) {
- return entity.level.getBlockStates(entity.getBoundingBox().inflate(0.0625D).expandTowards(0.0D, -0.55D, 0.0D)).allMatch(BlockBehaviour.BlockStateBase::isAir);
+ // Paper start - stop using streams, this is already a known fixed problem in Entity#move
+ AABB box = entity.getBoundingBox().inflate(0.0625D).expandTowards(0.0D, -0.55D, 0.0D);
+ int minX = Mth.floor(box.minX);
+ int minY = Mth.floor(box.minY);
+ int minZ = Mth.floor(box.minZ);
+ int maxX = Mth.floor(box.maxX);
+ int maxY = Mth.floor(box.maxY);
+ int maxZ = Mth.floor(box.maxZ);
+
+ Level world = entity.level;
+ BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
+
+ for (int y = minY; y <= maxY; ++y) {
+ for (int z = minZ; z <= maxZ; ++z) {
+ for (int x = minX; x <= maxX; ++x) {
+ pos.set(x, y, z);
+ BlockState type = world.getBlockStateIfLoaded(pos);
+ if (type != null && !type.isAir()) {
+ return false;
+ }
+ }
+ }
+ }
+
+ return true;
+ // Paper end - stop using streams, this is already a known fixed problem in Entity#move
}
@Override
@@ -1357,7 +1391,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
}
if (this.awaitingPositionFromClient != null) {
- if (this.tickCount - this.awaitingTeleportTime > 20) {
+ if (false && this.tickCount - this.awaitingTeleportTime > 20) { // Paper - this will greatly screw with clients with > 1000ms RTT
this.awaitingTeleportTime = this.tickCount;
this.teleport(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
}
@@ -1451,7 +1485,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
}
}
- AABB axisalignedbb = this.player.getBoundingBox();
+ AABB axisalignedbb = this.player.getBoundingBox(); // Paper - diff on change, should be old AABB
d7 = d0 - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above
d8 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above
@@ -1492,6 +1526,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
boolean flag1 = this.player.verticalCollisionBelow;
this.player.move(MoverType.PLAYER, new Vec3(d7, d8, d9));
+ boolean didCollide = toX != this.player.getX() || toY != this.player.getY() || toZ != this.player.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
this.player.onGround = packet.isOnGround(); // CraftBukkit - SPIGOT-5810, SPIGOT-5835, SPIGOT-6828: reset by this.player.move
// Paper start - prevent position desync
if (this.awaitingPositionFromClient != null) {
@@ -1511,12 +1546,23 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
boolean flag2 = false;
if (!this.player.isChangingDimension() && d11 > org.spigotmc.SpigotConfig.movedWronglyThreshold && !this.player.isSleeping() && !this.player.gameMode.isCreative() && this.player.gameMode.getGameModeForPlayer() != GameType.SPECTATOR) { // Spigot
- flag2 = true;
+ flag2 = true; // Paper - diff on change, this should be moved wrongly
ServerGamePacketListenerImpl.LOGGER.warn("{} moved wrongly!", this.player.getName().getString());
}
this.player.absMoveTo(d0, d1, d2, f, f1);
- if (!this.player.noPhysics && !this.player.isSleeping() && (flag2 && worldserver.noCollision(this.player, axisalignedbb) || this.isPlayerCollidingWithAnythingNew(worldserver, axisalignedbb))) {
+ // Paper start - optimise out extra getCubes
+ // Original for reference:
+ // boolean teleportBack = flag2 && worldserver.getCubes(this.player, axisalignedbb) || (didCollide && this.a((IWorldReader) worldserver, axisalignedbb));
+ boolean teleportBack = flag2; // violating this is always a fail
+ if (!this.player.noPhysics && !this.player.isSleeping() && !teleportBack) {
+ AABB newBox = this.player.getBoundingBox();
+ if (didCollide || !axisalignedbb.equals(newBox)) {
+ // note: only call after setLocation, or else getBoundingBox is wrong
+ teleportBack = this.hasNewCollision(worldserver, this.player, axisalignedbb, newBox);
+ } // else: no collision at all detected, why do we care?
+ }
+ if (!this.player.noPhysics && !this.player.isSleeping() && teleportBack) { // Paper end - optimise out extra getCubes
this.internalTeleport(d3, d4, d5, f, f1, Collections.emptySet(), false); // CraftBukkit - SPIGOT-1807: Don't call teleport event, when the client thinks the player is falling, because the chunks are not loaded on the client yet.
} else {
// CraftBukkit start - fire PlayerMoveEvent
@@ -1602,6 +1648,27 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
}
}
+ // Paper start - optimise out extra getCubes
+ private boolean hasNewCollision(final ServerLevel world, final Entity entity, final AABB oldBox, final AABB newBox) {
+ final List<AABB> collisions = io.papermc.paper.util.CachedLists.getTempCollisionList();
+ try {
+ io.papermc.paper.util.CollisionUtil.getCollisions(world, entity, newBox, collisions, false, true,
+ true, false, null, null);
+
+ for (int i = 0, len = collisions.size(); i < len; ++i) {
+ final AABB box = collisions.get(i);
+ if (!io.papermc.paper.util.CollisionUtil.voxelShapeIntersect(box, oldBox)) {
+ return true;
+ }
+ }
+
+ return false;
+ } finally {
+ io.papermc.paper.util.CachedLists.returnTempCollisionList(collisions);
+ }
+ }
+ // Paper end - optimise out extra getCubes
+
private boolean isPlayerCollidingWithAnythingNew(LevelReader world, AABB box) {
Iterable<VoxelShape> iterable = world.getCollisions(this.player, this.player.getBoundingBox().deflate(9.999999747378752E-6D));
VoxelShape voxelshape = Shapes.create(box.deflate(9.999999747378752E-6D));