mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-28 15:30:19 +01:00
7ae47d4eb3
Mojang fixed it in MC-63720
36 lines
2.2 KiB
Diff
36 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Zach Brown <zach.brown@destroystokyo.com>
|
|
Date: Tue, 22 Mar 2016 12:04:28 -0500
|
|
Subject: [PATCH] Configurable spawn chances for skeleton horses
|
|
|
|
|
|
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
index 4c956da69261d3092cd9abb1b98f7c9a220cc91e..6998ec2d7550094498649deb9028988700982e04 100644
|
|
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
@@ -224,4 +224,12 @@ public class PaperWorldConfig {
|
|
log("Non Player Arrow Despawn Rate: " + nonPlayerArrowDespawnRate);
|
|
log("Creative Arrow Despawn Rate: " + creativeArrowDespawnRate);
|
|
}
|
|
+
|
|
+ public double skeleHorseSpawnChance;
|
|
+ private void skeleHorseSpawnChance() {
|
|
+ skeleHorseSpawnChance = getDouble("skeleton-horse-thunder-spawn-chance", 0.01D);
|
|
+ if (skeleHorseSpawnChance < 0) {
|
|
+ skeleHorseSpawnChance = 0.01D; // Vanilla value
|
|
+ }
|
|
+ }
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
|
|
index 01fde964fa2fae3cfefc4b9e8e2c59a997d09539..51afd8277d1b00e299c44d198faa64179940a8ec 100644
|
|
--- a/src/main/java/net/minecraft/server/WorldServer.java
|
|
+++ b/src/main/java/net/minecraft/server/WorldServer.java
|
|
@@ -479,7 +479,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
|
|
blockposition = this.a(this.a(j, 0, k, 15));
|
|
if (this.isRainingAt(blockposition)) {
|
|
DifficultyDamageScaler difficultydamagescaler = this.getDamageScaler(blockposition);
|
|
- boolean flag1 = this.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.b() * 0.01D;
|
|
+ boolean flag1 = this.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance; // Paper
|
|
|
|
if (flag1) {
|
|
EntityHorseSkeleton entityhorseskeleton = (EntityHorseSkeleton) EntityTypes.SKELETON_HORSE.a((World) this);
|