PaperMC/patches/server/Bound-Treasure-Maps-to-World-Border.patch
Jake Potrebic 60caeea54e Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
d25437bc Update to Minecraft 1.18-pre8

CraftBukkit Changes:
5a39a236 Update to Minecraft 1.18-pre8

Spigot Changes:
7840c2af Update to Minecraft 1.18-pre8
2021-11-24 14:26:32 -08:00

47 lines
3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 20 Dec 2016 15:15:11 -0500
Subject: [PATCH] Bound Treasure Maps to World Border
Make it so a Treasure Map does not target a structure outside of the
World Border, where players are not even able to reach.
This also would help the case where a players close to the border, and one
that is outside happens to be closer, but unreachable, yet another reachable
one is in border that would of been missed.
diff --git a/src/main/java/net/minecraft/world/level/border/WorldBorder.java b/src/main/java/net/minecraft/world/level/border/WorldBorder.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/border/WorldBorder.java
+++ b/src/main/java/net/minecraft/world/level/border/WorldBorder.java
@@ -0,0 +0,0 @@ public class WorldBorder {
return (double) (pos.getX() + 1) > this.getMinX() && (double) pos.getX() < this.getMaxX() && (double) (pos.getZ() + 1) > this.getMinZ() && (double) pos.getZ() < this.getMaxZ();
}
+ // Paper start
+ private final BlockPos.MutableBlockPos mutPos = new BlockPos.MutableBlockPos();
+ public boolean isBlockInBounds(int chunkX, int chunkZ) {
+ this.mutPos.set(chunkX, 64, chunkZ);
+ return this.isWithinBounds(this.mutPos);
+ }
+ public boolean isChunkInBounds(int chunkX, int chunkZ) {
+ this.mutPos.set(((chunkX << 4) + 15), 64, (chunkZ << 4) + 15);
+ return this.isWithinBounds(this.mutPos);
+ }
+ // Paper end
+
public boolean isWithinBounds(ChunkPos pos) {
return (double) pos.getMaxBlockX() > this.getMinX() && (double) pos.getMinBlockX() < this.getMaxX() && (double) pos.getMaxBlockZ() > this.getMinZ() && (double) pos.getMinBlockZ() < this.getMaxZ();
}
diff --git a/src/main/java/net/minecraft/world/level/levelgen/feature/StructureFeature.java b/src/main/java/net/minecraft/world/level/levelgen/feature/StructureFeature.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/feature/StructureFeature.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/feature/StructureFeature.java
@@ -0,0 +0,0 @@ public class StructureFeature<C extends FeatureConfiguration> {
int o = j + i * m;
int p = k + i * n;
ChunkPos chunkPos = this.getPotentialFeatureChunk(config, worldSeed, o, p);
+ if (!world.getWorldBorder().isChunkInBounds(chunkPos.x, chunkPos.z)) { continue; } // Paper
StructureCheckResult structureCheckResult = structureAccessor.checkStructurePresence(chunkPos, this, skipExistingChunks);
if (structureCheckResult != StructureCheckResult.START_NOT_PRESENT) {
if (!skipExistingChunks && structureCheckResult == StructureCheckResult.START_PRESENT) {