PaperMC/patches/server/Implement-Chunk-Priority-Urgency-System-for-Chunks.patch
Josh Roy 04ca580aa6 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
716b4fce Revert SnakeYAML upgrade
ca6f8942 Update to Minecraft 1.18-rc3
57e7e952 #683: Add Player#showDemoScreen

CraftBukkit Changes:
c98abfb0 Update to Minecraft 1.18-rc3
9b258501 #960: Add Player#showDemoScreen
d9542247 Produce remapped jars after bootstrap jar
99f3ddde SPIGOT-6808: Fix RegionAccessor#getBiome

Spigot Changes:
b7a4222e Update to Minecraft 1.18-rc3
2021-11-26 17:58:39 -05:00

1232 lines
64 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 11 Apr 2020 03:56:07 -0400
Subject: [PATCH] Implement Chunk Priority / Urgency System for Chunks
Mark chunks that are blocking main thread for world generation as urgent
Implements a general priority system so that chunks that are sorted in
the generator queues can prioritize certain chunks over another.
Urgent chunks will jump to the front of the line, ensuring that a
sync chunk load on an ungenerated chunk does not lag the server for
a long period of time if the servers generator queues are filled with
lots of chunks already.
This massively reduces the lag spikes from sync chunk gens.
Then we further prioritize loading order so nearby chunks have higher
priority than distant chunks, reducing the pressure a high no tick
view distance holds on you.
Chunks in front of the player have higher priority, to help with
fast traveling players keep up with their movement.
diff --git a/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java b/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java
+++ b/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java
@@ -0,0 +0,0 @@ public final class ChunkTaskManager {
}
static void dumpChunkInfo(Set<ChunkHolder> seenChunks, ChunkHolder chunkHolder, int x, int z) {
- dumpChunkInfo(seenChunks, chunkHolder, x, z, 0, 1);
+ dumpChunkInfo(seenChunks, chunkHolder, x, z, 0, 4); // Paper - 1->4
}
static void dumpChunkInfo(Set<ChunkHolder> seenChunks, ChunkHolder chunkHolder, int x, int z, int indent, int maxDepth) {
@@ -0,0 +0,0 @@ public final class ChunkTaskManager {
PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Status - " + ((chunk == null) ? "null chunk" : chunk.getStatus().toString()));
PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Ticket Status - " + ChunkHolder.getStatus(chunkHolder.getTicketLevel()));
PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Holder Status - " + ((holderStatus == null) ? "null" : holderStatus.toString()));
+ // Paper start
+ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Holder Priority - " + chunkHolder.queueLevel);
+
+ if (!chunkHolder.neighbors.isEmpty()) {
+ if (indent >= maxDepth) {
+ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Neighbors: (Can't show, too deeply nested)");
+ return;
+ }
+ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Neighbors: ");
+ for (ChunkHolder neighbor : chunkHolder.neighbors.keySet()) {
+ ChunkStatus status = neighbor.getChunkHolderStatus();
+ if (status != null && status.isOrAfter(ChunkHolder.getStatus(neighbor.getTicketLevel()))) {
+ continue;
+ }
+ int nx = neighbor.pos.x;
+ int nz = neighbor.pos.z;
+ if (seenChunks.contains(neighbor)) {
+ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + " " + nx + "," + nz + " in " + chunkHolder.getWorld().getWorld().getName() + " (CIRCULAR)");
+ continue;
+ }
+ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + " " + nx + "," + nz + " in " + chunkHolder.getWorld().getWorld().getName() + ":");
+ dumpChunkInfo(seenChunks, neighbor, nx, nz, indent + 1, maxDepth);
+ }
+ }
+ // Paper end
}
}
diff --git a/src/main/java/net/minecraft/server/MCUtil.java b/src/main/java/net/minecraft/server/MCUtil.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/MCUtil.java
+++ b/src/main/java/net/minecraft/server/MCUtil.java
@@ -0,0 +0,0 @@ public final class MCUtil {
chunkData.addProperty("x", playerChunk.pos.x);
chunkData.addProperty("z", playerChunk.pos.z);
chunkData.addProperty("ticket-level", playerChunk.getTicketLevel());
+ chunkData.addProperty("priority", playerChunk.queueLevel); // Paper - priority
chunkData.addProperty("state", ChunkHolder.getFullChunkStatus(playerChunk.getTicketLevel()).toString());
chunkData.addProperty("queued-for-unload", chunkMap.toDrop.contains(playerChunk.pos.longKey));
chunkData.addProperty("status", status == null ? "unloaded" : status.toString());
diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
@@ -0,0 +0,0 @@ public class ChunkHolder {
private final DebugBuffer<ChunkHolder.ChunkSaveDebug> chunkToSaveHistory;
public int oldTicketLevel;
private int ticketLevel;
- private int queueLevel;
+ public volatile int queueLevel; // Paper - private->public, make volatile since this is concurrently accessed
public final ChunkPos pos;
private boolean hasChangedSections;
private final ShortSet[] changedBlocksPerSection;
@@ -0,0 +0,0 @@ public class ChunkHolder {
private boolean resendLight;
private CompletableFuture<Void> pendingFullStateConfirmation;
+ public ServerLevel getWorld() { return chunkMap.level; } // Paper
boolean isUpdateQueued = false; // Paper
private final ChunkMap chunkMap; // Paper
@@ -0,0 +0,0 @@ public class ChunkHolder {
});
}
+ // Paper start
+ private boolean loadCallbackScheduled = false;
+ private boolean unloadCallbackScheduled = false;
+ // Paper end
+
private void demoteFullChunk(ChunkMap playerchunkmap, ChunkHolder.FullChunkStatus playerchunk_state) {
this.pendingFullStateConfirmation.cancel(false);
playerchunkmap.onFullChunkStatusChange(this.pos, playerchunk_state);
}
protected void updateFutures(ChunkMap chunkStorage, Executor executor) {
+ io.papermc.paper.util.TickThread.ensureTickThread("Async ticket level update"); // Paper
ChunkStatus chunkstatus = ChunkHolder.getStatus(this.oldTicketLevel);
ChunkStatus chunkstatus1 = ChunkHolder.getStatus(this.ticketLevel);
boolean flag = this.oldTicketLevel <= ChunkMap.MAX_CHUNK_DISTANCE;
@@ -0,0 +0,0 @@ public class ChunkHolder {
// ChunkUnloadEvent: Called before the chunk is unloaded: isChunkLoaded is still true and chunk can still be modified by plugins.
if (playerchunk_state.isOrAfter(ChunkHolder.FullChunkStatus.BORDER) && !playerchunk_state1.isOrAfter(ChunkHolder.FullChunkStatus.BORDER)) {
this.getFutureIfPresentUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
+ io.papermc.paper.util.TickThread.ensureTickThread("Async full status chunk future completion"); // Paper
LevelChunk chunk = (LevelChunk)either.left().orElse(null);
- if (chunk != null) {
+ if (chunk != null && chunk.wasLoadCallbackInvoked() && ChunkHolder.this.ticketLevel > 33) { // Paper - only invoke unload if load was called
+ // Paper start - only schedule once, now the future is no longer completed as RIGHT if unloaded...
+ if (ChunkHolder.this.unloadCallbackScheduled) {
+ return;
+ }
+ ChunkHolder.this.unloadCallbackScheduled = true;
+ // Paper end - only schedule once, now the future is no longer completed as RIGHT if unloaded...
chunkStorage.callbackExecutor.execute(() -> {
+ // Paper start - only schedule once, now the future is no longer completed as RIGHT if unloaded...
+ ChunkHolder.this.unloadCallbackScheduled = false;
+ if (ChunkHolder.this.ticketLevel <= 33) {
+ return;
+ }
+ // Paper end - only schedule once, now the future is no longer completed as RIGHT if unloaded...
// Minecraft will apply the chunks tick lists to the world once the chunk got loaded, and then store the tick
// lists again inside the chunk once the chunk becomes inaccessible and set the chunk's needsSaving flag.
// These actions may however happen deferred, so we manually set the needsSaving flag already here.
@@ -0,0 +0,0 @@ public class ChunkHolder {
this.scheduleFullChunkPromotion(chunkStorage, this.fullChunkFuture, executor, ChunkHolder.FullChunkStatus.BORDER);
// Paper start - cache ticking ready status
this.fullChunkFuture.thenAccept(either -> {
+ io.papermc.paper.util.TickThread.ensureTickThread("Async full chunk future completion"); // Paper
final Optional<LevelChunk> left = either.left();
if (left.isPresent() && ChunkHolder.this.fullChunkCreateCount == expectCreateCount) {
// note: Here is a very good place to add callbacks to logic waiting on this.
LevelChunk fullChunk = either.left().get();
ChunkHolder.this.isFullChunkReady = true;
fullChunk.playerChunk = ChunkHolder.this;
+ this.chunkMap.distanceManager.clearPriorityTickets(pos);
}
});
this.updateChunkToSave(this.fullChunkFuture, "full");
@@ -0,0 +0,0 @@ public class ChunkHolder {
this.scheduleFullChunkPromotion(chunkStorage, this.tickingChunkFuture, executor, ChunkHolder.FullChunkStatus.TICKING);
// Paper start - cache ticking ready status
this.tickingChunkFuture.thenAccept(either -> {
+ io.papermc.paper.util.TickThread.ensureTickThread("Async full chunk future completion"); // Paper
either.ifLeft(chunk -> {
// note: Here is a very good place to add callbacks to logic waiting on this.
ChunkHolder.this.isTickingReady = true;
@@ -0,0 +0,0 @@ public class ChunkHolder {
this.scheduleFullChunkPromotion(chunkStorage, this.entityTickingChunkFuture, executor, ChunkHolder.FullChunkStatus.ENTITY_TICKING);
// Paper start - cache ticking ready status
this.entityTickingChunkFuture.thenAccept(either -> {
+ io.papermc.paper.util.TickThread.ensureTickThread("Async full chunk future completion"); // Paper
either.ifLeft(chunk -> {
ChunkHolder.this.isEntityTickingReady = true;
// Paper start - entity ticking chunk set
@@ -0,0 +0,0 @@ public class ChunkHolder {
this.demoteFullChunk(chunkStorage, playerchunk_state1);
}
- this.onLevelChange.onLevelChange(this.pos, this::getQueueLevel, this.ticketLevel, this::setQueueLevel);
+ //this.onLevelChange.onLevelChange(this.pos, this::getQueueLevel, this.ticketLevel, this::setQueueLevel);
+ // Paper start - raise IO/load priority if priority changes, use our preferred priority
+ priorityBoost = chunkMap.distanceManager.getChunkPriority(pos);
+ int currRequestedPriority = this.requestedPriority;
+ int priority = getDemandedPriority();
+ int newRequestedPriority = this.requestedPriority = priority;
+ if (this.queueLevel > priority) {
+ int ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY;
+ if (priority <= 10) {
+ ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY;
+ } else if (priority <= 20) {
+ ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY;
+ }
+ chunkMap.level.asyncChunkTaskManager.raisePriority(pos.x, pos.z, ioPriority);
+ chunkMap.level.getChunkSource().getLightEngine().queue.changePriority(pos.toLong(), this.queueLevel, priority); // Paper // Restore this in chunk priority later?
+ }
+ if (currRequestedPriority != newRequestedPriority) {
+ this.onLevelChange.onLevelChange(this.pos, () -> this.queueLevel, priority, p -> this.queueLevel = p); // use preferred priority
+ int neighborsPriority = getNeighborsPriority();
+ this.neighbors.forEach((neighbor, neighborDesired) -> neighbor.setNeighborPriority(this, neighborsPriority));
+ }
+ // Paper end
this.oldTicketLevel = this.ticketLevel;
// CraftBukkit start
// ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins.
if (!playerchunk_state.isOrAfter(ChunkHolder.FullChunkStatus.BORDER) && playerchunk_state1.isOrAfter(ChunkHolder.FullChunkStatus.BORDER)) {
this.getFutureIfPresentUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
+ io.papermc.paper.util.TickThread.ensureTickThread("Async full status chunk future completion"); // Paper
LevelChunk chunk = (LevelChunk)either.left().orElse(null);
- if (chunk != null) {
+ if (chunk != null && ChunkHolder.this.oldTicketLevel <= 33 && !chunk.wasLoadCallbackInvoked()) { // Paper - ensure ticket level is set to loaded before calling, as now this can complete with ticket level > 33
+ // Paper start - only schedule once, now the future is no longer completed as RIGHT if unloaded...
+ if (ChunkHolder.this.loadCallbackScheduled) {
+ return;
+ }
+ ChunkHolder.this.loadCallbackScheduled = true;
+ // Paper end - only schedule once, now the future is no longer completed as RIGHT if unloaded...
chunkStorage.callbackExecutor.execute(() -> {
- chunk.loadCallback();
+ ChunkHolder.this.loadCallbackScheduled = false; // Paper - only schedule once, now the future is no longer completed as RIGHT if unloaded...
+ if (ChunkHolder.this.oldTicketLevel <= 33) chunk.loadCallback(); // Paper "
});
}
}).exceptionally((throwable) -> {
@@ -0,0 +0,0 @@ public class ChunkHolder {
};
}
- // Paper start
+ // Paper start - Chunk gen/load priority system
+ volatile int neighborPriority = -1;
+ volatile int priorityBoost = 0;
+ public final java.util.concurrent.ConcurrentHashMap<ChunkHolder, ChunkStatus> neighbors = new java.util.concurrent.ConcurrentHashMap<>();
+ public final it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<Integer> neighborPriorities = new it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<>();
+ int requestedPriority = ChunkMap.MAX_CHUNK_DISTANCE + 1; // this priority is possible pending, but is used to ensure needless updates are not queued
+
+ private int getDemandedPriority() {
+ int priority = neighborPriority; // if we have a neighbor priority, use it
+ int myPriority = getMyPriority();
+
+ if (priority == -1 || (ticketLevel <= 33 && priority > myPriority)) {
+ priority = myPriority;
+ }
+
+ return Math.max(1, Math.min(Math.max(ticketLevel, ChunkMap.MAX_CHUNK_DISTANCE), priority));
+ }
+
+ private int getMyPriority() {
+ if (priorityBoost == DistanceManager.URGENT_PRIORITY) {
+ return 2; // Urgent - ticket level isn't always 31 so 33-30 = 3, but allow 1 more tasks to go below this for dependents
+ }
+ return ticketLevel - priorityBoost;
+ }
+
+ private int getNeighborsPriority() {
+ return (neighborPriorities.isEmpty() ? getMyPriority() : getDemandedPriority()) + 1;
+ }
+
+ public void onNeighborRequest(ChunkHolder neighbor, ChunkStatus status) {
+ neighbor.setNeighborPriority(this, getNeighborsPriority());
+ this.neighbors.compute(neighbor, (playerChunk, currentWantedStatus) -> {
+ if (currentWantedStatus == null || !currentWantedStatus.isOrAfter(status)) {
+ //System.out.println(this + " request " + neighbor + " at " + status + " currently " + currentWantedStatus);
+ return status;
+ } else {
+ //System.out.println(this + " requested " + neighbor + " at " + status + " but thats lower than other wanted status " + currentWantedStatus);
+ return currentWantedStatus;
+ }
+ });
+
+ }
+
+ public void onNeighborDone(ChunkHolder neighbor, ChunkStatus chunkstatus, ChunkAccess chunk) {
+ this.neighbors.compute(neighbor, (playerChunk, wantedStatus) -> {
+ if (wantedStatus != null && chunkstatus.isOrAfter(wantedStatus)) {
+ //System.out.println(this + " neighbor done at " + neighbor + " for status " + chunkstatus + " wanted " + wantedStatus);
+ neighbor.removeNeighborPriority(this);
+ return null;
+ } else {
+ //System.out.println(this + " neighbor finished our previous request at " + neighbor + " for status " + chunkstatus + " but we now want instead " + wantedStatus);
+ return wantedStatus;
+ }
+ });
+ }
+
+ private void removeNeighborPriority(ChunkHolder requester) {
+ synchronized (neighborPriorities) {
+ neighborPriorities.remove(requester.pos.toLong());
+ recalcNeighborPriority();
+ }
+ checkPriority();
+ }
+
+
+ private void setNeighborPriority(ChunkHolder requester, int priority) {
+ synchronized (neighborPriorities) {
+ if (!Integer.valueOf(priority).equals(neighborPriorities.put(requester.pos.toLong(), Integer.valueOf(priority)))) {
+ recalcNeighborPriority();
+ }
+ }
+ checkPriority();
+ }
+
+ private void recalcNeighborPriority() {
+ neighborPriority = -1;
+ if (!neighborPriorities.isEmpty()) {
+ synchronized (neighborPriorities) {
+ for (Integer neighbor : neighborPriorities.values()) {
+ if (neighbor < neighborPriority || neighborPriority == -1) {
+ neighborPriority = neighbor;
+ }
+ }
+ }
+ }
+ }
+ private void checkPriority() {
+ if (this.requestedPriority != getDemandedPriority()) this.chunkMap.queueHolderUpdate(this);
+ }
+
+ public final double getDistance(ServerPlayer player) {
+ return getDistance(player.getX(), player.getZ());
+ }
+ public final double getDistance(double blockX, double blockZ) {
+ int cx = net.minecraft.server.MCUtil.fastFloor(blockX) >> 4;
+ int cz = net.minecraft.server.MCUtil.fastFloor(blockZ) >> 4;
+ final double x = pos.x - cx;
+ final double z = pos.z - cz;
+ return (x * x) + (z * z);
+ }
+
+ public final double getDistanceFrom(BlockPos pos) {
+ return getDistance(pos.getX(), pos.getZ());
+ }
+
+ public static ChunkStatus getNextStatus(ChunkStatus status) {
+ if (status == ChunkStatus.FULL) {
+ return status;
+ }
+ return CHUNK_STATUSES.get(status.getIndex() + 1);
+ }
+ public CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> getStatusFutureUncheckedMain(ChunkStatus chunkstatus) {
+ return ensureMain(getFutureIfPresentUnchecked(chunkstatus));
+ }
+ public <T> CompletableFuture<T> ensureMain(CompletableFuture<T> future) {
+ return future.thenApplyAsync(r -> r, chunkMap.mainInvokingExecutor);
+ }
+
+ @Override
+ public String toString() {
+ return "PlayerChunk{" +
+ "location=" + pos +
+ ", ticketLevel=" + ticketLevel + "/" + getStatus(this.ticketLevel) +
+ ", chunkHolderStatus=" + getChunkHolderStatus() +
+ ", neighborPriority=" + getNeighborsPriority() +
+ ", priority=(" + ticketLevel + " - " + priorityBoost +" vs N " + neighborPriority + ") = " + getDemandedPriority() + " A " + queueLevel +
+ '}';
+ }
public final boolean isEntityTickingReady() {
return this.isEntityTickingReady;
}
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
public final ServerLevel level;
private final ThreadedLevelLightEngine lightEngine;
private final BlockableEventLoop<Runnable> mainThreadExecutor;
+ final java.util.concurrent.Executor mainInvokingExecutor; // Paper
public ChunkGenerator generator;
public final Supplier<DimensionDataStorage> overworldDataStorage;
private final PoiManager poiManager;
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
this.level = world;
this.generator = chunkGenerator;
this.mainThreadExecutor = mainThreadExecutor;
+ // Paper start
+ this.mainInvokingExecutor = (run) -> {
+ if (MCUtil.isMainThread()) {
+ run.run();
+ } else {
+ mainThreadExecutor.execute(run);
+ }
+ };
+ // Paper end
ProcessorMailbox<Runnable> threadedmailbox = ProcessorMailbox.create(executor, "worldgen");
Objects.requireNonNull(mainThreadExecutor);
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
});
}
+ // Paper start - Chunk Prioritization
+ public void queueHolderUpdate(ChunkHolder playerchunk) {
+ Runnable runnable = () -> {
+ if (isUnloading(playerchunk)) {
+ return; // unloaded
+ }
+ distanceManager.pendingChunkUpdates.add(playerchunk);
+ if (!distanceManager.pollingPendingChunkUpdates) {
+ level.getChunkSource().runDistanceManagerUpdates();
+ }
+ };
+ if (MCUtil.isMainThread()) {
+ // We can't use executor here because it will not execute tasks if its currently in the middle of executing tasks...
+ runnable.run();
+ } else {
+ mainThreadExecutor.execute(runnable);
+ }
+ }
+
+ private boolean isUnloading(ChunkHolder playerchunk) {
+ return playerchunk == null || toDrop.contains(playerchunk.pos.toLong());
+ }
+
+ private void updateChunkPriorityMap(it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap map, long chunk, int level) {
+ int prev = map.getOrDefault(chunk, -1);
+ if (level > prev) {
+ map.put(chunk, level);
+ }
+ }
+ // Paper end
+
// Paper start
public void updatePlayerMobTypeMap(Entity entity) {
if (!this.level.paperConfig.perPlayerMobSpawns) {
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
List<ChunkHolder> list1 = new ArrayList();
int j = centerChunk.x;
int k = centerChunk.z;
+ ChunkHolder requestingNeighbor = getUpdatingChunkIfPresent(centerChunk.toLong()); // Paper
for (int l = -margin; l <= margin; ++l) {
for (int i1 = -margin; i1 <= margin; ++i1) {
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
ChunkStatus chunkstatus = (ChunkStatus) distanceToStatus.apply(j1);
CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> completablefuture = playerchunk.getOrScheduleFuture(chunkstatus, this);
+ // Paper start
+ if (requestingNeighbor != null && requestingNeighbor != playerchunk && !completablefuture.isDone()) {
+ requestingNeighbor.onNeighborRequest(playerchunk, chunkstatus);
+ completablefuture.thenAccept(either -> {
+ requestingNeighbor.onNeighborDone(playerchunk, chunkstatus, either.left().orElse(null));
+ });
+ }
+ // Paper end
list1.add(playerchunk);
list.add(completablefuture);
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
if (requiredStatus == ChunkStatus.EMPTY) {
return this.scheduleChunkLoad(chunkcoordintpair);
} else {
+ // Paper start - revert 1.17 chunk system changes
+ CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> future = holder.getOrScheduleFuture(requiredStatus.getParent(), this);
+ return future.thenComposeAsync((either) -> {
+ Optional<ChunkAccess> optional = either.left();
+ if (!optional.isPresent()) {
+ return CompletableFuture.completedFuture(either);
+ }
+ // Paper end - revert 1.17 chunk system changes
if (requiredStatus == ChunkStatus.LIGHT) {
this.distanceManager.addTicket(TicketType.LIGHT, chunkcoordintpair, 33 + ChunkStatus.getDistance(ChunkStatus.LIGHT), chunkcoordintpair);
}
- Optional<ChunkAccess> optional = ((Either) holder.getOrScheduleFuture(requiredStatus.getParent(), this).getNow(ChunkHolder.UNLOADED_CHUNK)).left();
+ // Paper - revert 1.17 chunk system changes
if (optional.isPresent() && ((ChunkAccess) optional.get()).getStatus().isOrAfter(requiredStatus)) {
CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> completablefuture = requiredStatus.load(this.level, this.structureManager, this.lightEngine, (ichunkaccess) -> {
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
} else {
return this.scheduleChunkGeneration(holder, requiredStatus);
}
+ }, this.mainThreadExecutor).thenComposeAsync(CompletableFuture::completedFuture, this.mainThreadExecutor); // Paper - revert 1.17 chunk system changes
}
}
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
};
CompletableFuture<CompoundTag> chunkSaveFuture = this.level.asyncChunkTaskManager.getChunkSaveFuture(pos.x, pos.z);
+ // Paper start
+ ChunkHolder playerChunk = getUpdatingChunkIfPresent(pos.toLong());
+ int chunkPriority = playerChunk != null ? playerChunk.requestedPriority : 33;
+ int priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY;
+
+ if (chunkPriority <= 10) {
+ priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY;
+ } else if (chunkPriority <= 20) {
+ priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY;
+ }
+ boolean isHighestPriority = priority == com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY;
+ // Paper end
if (chunkSaveFuture != null) {
- this.level.asyncChunkTaskManager.scheduleChunkLoad(pos.x, pos.z,
- com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY, chunkHolderConsumer, false, chunkSaveFuture);
- this.level.asyncChunkTaskManager.raisePriority(pos.x, pos.z, com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY);
+ this.level.asyncChunkTaskManager.scheduleChunkLoad(pos.x, pos.z, priority, chunkHolderConsumer, isHighestPriority, chunkSaveFuture); // Paper
} else {
- this.level.asyncChunkTaskManager.scheduleChunkLoad(pos.x, pos.z,
- com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY, chunkHolderConsumer, false);
+ this.level.asyncChunkTaskManager.scheduleChunkLoad(pos.x, pos.z, priority, chunkHolderConsumer, isHighestPriority); // Paper
}
+ this.level.asyncChunkTaskManager.raisePriority(pos.x, pos.z, priority); // Paper
return ret;
// Paper end
}
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
this.releaseLightTicket(chunkcoordintpair);
return CompletableFuture.completedFuture(Either.right(playerchunk_failure));
});
- }, executor);
+ }, executor).thenComposeAsync((either) -> { // Paper start - force competion on the main thread
+ return CompletableFuture.completedFuture(either);
+ }, this.mainThreadExecutor); // use the main executor, we want to ensure only one chunk callback can be completed per runnable execute
+ // Paper end - force competion on the main thread
}
protected void releaseLightTicket(ChunkPos pos) {
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
long i = chunkHolder.getPos().toLong();
Objects.requireNonNull(chunkHolder);
- mailbox.tell(ChunkTaskPriorityQueueSorter.message(runnable, i, chunkHolder::getTicketLevel));
+ mailbox.tell(ChunkTaskPriorityQueueSorter.message(runnable, i, () -> 1)); // Paper - final loads are always urgent!
});
}
diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
}
private static int getTicketLevelAt(SortedArraySet<Ticket<?>> tickets) {
+ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::getTicketLevelAt"); // Paper
return !tickets.isEmpty() ? ((Ticket) tickets.first()).getTicketLevel() : ChunkMap.MAX_CHUNK_DISTANCE + 1;
}
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
public boolean runAllUpdates(ChunkMap chunkStorage) {
//this.f.a(); // Paper - no longer used
this.tickingTicketsTracker.runAllUpdates();
+ org.spigotmc.AsyncCatcher.catchOp("DistanceManagerTick"); // Paper
this.playerTicketManager.runAllUpdates();
int i = Integer.MAX_VALUE - this.ticketTracker.runDistanceUpdates(Integer.MAX_VALUE);
boolean flag = i != 0;
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
// Paper start
if (!this.pendingChunkUpdates.isEmpty()) {
+ this.pollingPendingChunkUpdates = true; try { // Paper - Chunk priority
while(!this.pendingChunkUpdates.isEmpty()) {
ChunkHolder remove = this.pendingChunkUpdates.remove();
remove.isUpdateQueued = false;
remove.updateFutures(chunkStorage, this.mainThreadExecutor);
}
+ } finally { this.pollingPendingChunkUpdates = false; } // Paper - Chunk priority
// Paper end
return true;
} else {
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
return flag;
}
}
+ boolean pollingPendingChunkUpdates = false; // Paper - Chunk priority
boolean addTicket(long i, Ticket<?> ticket) { // CraftBukkit - void -> boolean
+ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::addTicket"); // Paper
SortedArraySet<Ticket<?>> arraysetsorted = this.getTickets(i);
int j = DistanceManager.getTicketLevelAt(arraysetsorted);
Ticket<?> ticket1 = (Ticket) arraysetsorted.addOrGet(ticket);
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
}
boolean removeTicket(long i, Ticket<?> ticket) { // CraftBukkit - void -> boolean
+ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::removeTicket"); // Paper
SortedArraySet<Ticket<?>> arraysetsorted = this.getTickets(i);
+ int oldLevel = getTicketLevelAt(arraysetsorted); // Paper
boolean removed = false; // CraftBukkit
if (arraysetsorted.remove(ticket)) {
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
this.tickets.remove(i);
}
- this.ticketTracker.update(i, DistanceManager.getTicketLevelAt(arraysetsorted), false);
+ // Paper start - Chunk priority
+ int newLevel = getTicketLevelAt(arraysetsorted);
+ if (newLevel > oldLevel) {
+ this.ticketTracker.update(i, newLevel, false);
+ }
+ // Paper end
return removed; // CraftBukkit
}
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
});
}
+ // Paper start - Chunk priority
+ public static final int PRIORITY_TICKET_LEVEL = ChunkMap.MAX_CHUNK_DISTANCE;
+ public static final int URGENT_PRIORITY = 29;
+ public boolean delayDistanceManagerTick = false;
+ public boolean markUrgent(ChunkPos coords) {
+ return addPriorityTicket(coords, TicketType.URGENT, URGENT_PRIORITY);
+ }
+ public boolean markHighPriority(ChunkPos coords, int priority) {
+ priority = Math.min(URGENT_PRIORITY - 1, Math.max(1, priority));
+ return addPriorityTicket(coords, TicketType.PRIORITY, priority);
+ }
+
+ public void markAreaHighPriority(ChunkPos center, int priority, int radius) {
+ delayDistanceManagerTick = true;
+ priority = Math.min(URGENT_PRIORITY - 1, Math.max(1, priority));
+ int finalPriority = priority;
+ net.minecraft.server.MCUtil.getSpiralOutChunks(center.getWorldPosition(), radius).forEach(coords -> {
+ addPriorityTicket(coords, TicketType.PRIORITY, finalPriority);
+ });
+ delayDistanceManagerTick = false;
+ chunkMap.level.getChunkSource().runDistanceManagerUpdates();
+ }
+
+ public void clearAreaPriorityTickets(ChunkPos center, int radius) {
+ delayDistanceManagerTick = true;
+ net.minecraft.server.MCUtil.getSpiralOutChunks(center.getWorldPosition(), radius).forEach(coords -> {
+ this.removeTicket(coords.toLong(), new Ticket<ChunkPos>(TicketType.PRIORITY, PRIORITY_TICKET_LEVEL, coords));
+ });
+ delayDistanceManagerTick = false;
+ chunkMap.level.getChunkSource().runDistanceManagerUpdates();
+ }
+
+ private boolean addPriorityTicket(ChunkPos coords, TicketType<ChunkPos> ticketType, int priority) {
+ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::addPriorityTicket");
+ long pair = coords.toLong();
+ ChunkHolder chunk = chunkMap.getUpdatingChunkIfPresent(pair);
+ if ((chunk != null && chunk.isFullChunkReady())) {
+ return false;
+ }
+
+ boolean success;
+ if (!(success = updatePriorityTicket(coords, ticketType, priority))) {
+ Ticket<ChunkPos> ticket = new Ticket<ChunkPos>(ticketType, PRIORITY_TICKET_LEVEL, coords);
+ ticket.priority = priority;
+ success = this.addTicket(pair, ticket);
+ } else {
+ if (chunk == null) {
+ chunk = chunkMap.getUpdatingChunkIfPresent(pair);
+ }
+ chunkMap.queueHolderUpdate(chunk);
+ }
+
+ //chunkMap.world.getWorld().spawnParticle(priority <= 15 ? org.bukkit.Particle.EXPLOSION_HUGE : org.bukkit.Particle.EXPLOSION_NORMAL, chunkMap.world.getWorld().getPlayers(), null, coords.x << 4, 70, coords.z << 4, 2, 0, 0, 0, 1, null, true);
+
+ chunkMap.level.getChunkSource().runDistanceManagerUpdates();
+
+ return success;
+ }
+
+ private boolean updatePriorityTicket(ChunkPos coords, TicketType<ChunkPos> type, int priority) {
+ SortedArraySet<Ticket<?>> tickets = this.tickets.get(coords.toLong());
+ if (tickets == null) {
+ return false;
+ }
+ for (Ticket<?> ticket : tickets) {
+ if (ticket.getType() == type) {
+ // We only support increasing, not decreasing, too complicated
+ ticket.setCreatedTick(this.ticketTickCounter);
+ ticket.priority = Math.max(ticket.priority, priority);
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ public int getChunkPriority(ChunkPos coords) {
+ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::getChunkPriority");
+ SortedArraySet<Ticket<?>> tickets = this.tickets.get(coords.toLong());
+ if (tickets == null) {
+ return 0;
+ }
+ for (Ticket<?> ticket : tickets) {
+ if (ticket.getType() == TicketType.URGENT) {
+ return URGENT_PRIORITY;
+ }
+ }
+ for (Ticket<?> ticket : tickets) {
+ if (ticket.getType() == TicketType.PRIORITY && ticket.priority > 0) {
+ return ticket.priority;
+ }
+ }
+ return 0;
+ }
+
+ public void clearPriorityTickets(ChunkPos coords) {
+ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::clearPriority");
+ this.removeTicket(coords.toLong(), new Ticket<ChunkPos>(TicketType.PRIORITY, PRIORITY_TICKET_LEVEL, coords));
+ }
+
+ public void clearUrgent(ChunkPos coords) {
+ org.spigotmc.AsyncCatcher.catchOp("ChunkMapDistance::clearUrgent");
+ this.removeTicket(coords.toLong(), new Ticket<ChunkPos>(TicketType.URGENT, PRIORITY_TICKET_LEVEL, coords));
+ }
+ // Paper end
+
protected void updateChunkForced(ChunkPos pos, boolean forced) {
Ticket<ChunkPos> ticket = new Ticket<>(TicketType.FORCED, 31, pos);
long i = pos.toLong();
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
return CompletableFuture.completedFuture(either);
}, this.mainThreadProcessor);
}
+
+ public boolean markUrgent(ChunkPos coords) {
+ return this.distanceManager.markUrgent(coords);
+ }
+
+ public boolean markHighPriority(ChunkPos coords, int priority) {
+ return this.distanceManager.markHighPriority(coords, priority);
+ }
+
+ public void markAreaHighPriority(ChunkPos center, int priority, int radius) {
+ this.distanceManager.markAreaHighPriority(center, priority, radius);
+ }
+
+ public void clearAreaPriorityTickets(ChunkPos center, int radius) {
+ this.distanceManager.clearAreaPriorityTickets(center, radius);
+ }
+
+ public void clearPriorityTickets(ChunkPos coords) {
+ this.distanceManager.clearPriorityTickets(coords);
+ }
// Paper end - async chunk io
@Nullable
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
Objects.requireNonNull(completablefuture);
if (!completablefuture.isDone()) { // Paper
// Paper start - async chunk io/loading
+ ChunkPos pair = new ChunkPos(x1, z1); // Paper - Chunk priority
+ this.distanceManager.markUrgent(pair); // Paper - Chunk priority
this.level.asyncChunkTaskManager.raisePriority(x1, z1, com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY);
com.destroystokyo.paper.io.chunk.ChunkTaskManager.pushChunkWait(this.level, x1, z1);
// Paper end
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
chunkproviderserver_b.managedBlock(completablefuture::isDone);
com.destroystokyo.paper.io.chunk.ChunkTaskManager.popChunkWait(); // Paper - async chunk debug
this.level.timings.syncChunkLoad.stopTiming(); // Paper
+ this.distanceManager.clearPriorityTickets(pair); // Paper - Chunk priority
+ this.distanceManager.clearUrgent(pair); // Paper - Chunk priority
} // Paper
ichunkaccess = (ChunkAccess) ((Either) completablefuture.join()).map((ichunkaccess1) -> {
return ichunkaccess1;
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
if (create && !currentlyUnloading) {
// CraftBukkit end
this.distanceManager.addTicket(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair);
+ if (isUrgent) this.distanceManager.markUrgent(chunkcoordintpair); // Paper - Chunk priority
if (this.chunkAbsent(playerchunk, l)) {
ProfilerFiller gameprofilerfiller = this.level.getProfiler();
gameprofilerfiller.push("chunkLoad");
+ distanceManager.delayDistanceManagerTick = false; // Paper - Chunk priority - ensure this is never false
this.runDistanceManagerUpdates();
playerchunk = this.getVisibleChunkIfPresent(k);
gameprofilerfiller.pop();
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
}
}
- return this.chunkAbsent(playerchunk, l) ? ChunkHolder.UNLOADED_CHUNK_FUTURE : playerchunk.getOrScheduleFuture(leastStatus, this.chunkMap);
+ // Paper start - Chunk priority
+ CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> future = this.chunkAbsent(playerchunk, l) ? ChunkHolder.UNLOADED_CHUNK_FUTURE : playerchunk.getOrScheduleFuture(leastStatus, this.chunkMap);
+ if (isUrgent) {
+ future.thenAccept(either -> this.distanceManager.clearUrgent(chunkcoordintpair));
+ }
+ return future;
+ // Paper end
}
private boolean chunkAbsent(@Nullable ChunkHolder holder, int maxLevel) {
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
}
public boolean runDistanceManagerUpdates() {
+ if (distanceManager.delayDistanceManagerTick) return false; // Paper - Chunk priority
boolean flag = this.distanceManager.runAllUpdates(this.chunkMap);
boolean flag1 = this.chunkMap.promoteChunkMap();
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
private int lastRecordedArmor = Integer.MIN_VALUE;
private int lastRecordedLevel = Integer.MIN_VALUE;
private int lastRecordedExperience = Integer.MIN_VALUE;
+ public boolean isRealPlayer; // Paper - chunk priority
private float lastSentHealth = -1.0E8F;
private int lastSentFood = -99999999;
private boolean lastFoodSaturationZero = true;
@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
this.maxHealthCache = this.getMaxHealth();
this.cachedSingleMobDistanceMap = new com.destroystokyo.paper.util.PooledHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
}
+ // Paper start - Chunk priority
+ public BlockPos getPointInFront(double inFront) {
+ double rads = Math.toRadians(net.minecraft.server.MCUtil.normalizeYaw(this.yRot + 90)); // MC rotates yaw 90 for some odd reason
+ final double x = getX() + inFront * Math.cos(rads);
+ final double z = getZ() + inFront * Math.sin(rads);
+ return new BlockPos(x, getY(), z);
+ }
+
+ public ChunkPos getChunkInFront(double inFront) {
+ double rads = Math.toRadians(net.minecraft.server.MCUtil.normalizeYaw(this.yRot + 90)); // MC rotates yaw 90 for some odd reason
+ final double x = getX() + (inFront * 16) * Math.cos(rads);
+ final double z = getZ() + (inFront * 16) * Math.sin(rads);
+ return new ChunkPos(Mth.floor(x) >> 4, Mth.floor(z) >> 4);
+ }
+ // Paper end
// Yes, this doesn't match Vanilla, but it's the best we can do for now.
// If this is an issue, PRs are welcome
diff --git a/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java b/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
+++ b/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
@@ -0,0 +0,0 @@
package net.minecraft.server.level;
import com.mojang.datafixers.util.Pair;
+import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap; // Paper
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
import it.unimi.dsi.fastutil.objects.ObjectList;
import it.unimi.dsi.fastutil.objects.ObjectListIterator;
@@ -0,0 +0,0 @@ import net.minecraft.util.thread.ProcessorMailbox;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.LightLayer;
import net.minecraft.world.level.chunk.ChunkAccess;
+import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.DataLayer;
import net.minecraft.world.level.chunk.LevelChunkSection;
import net.minecraft.world.level.chunk.LightChunkGetter;
@@ -0,0 +0,0 @@ import org.apache.logging.log4j.Logger;
public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCloseable {
private static final Logger LOGGER = LogManager.getLogger();
private final ProcessorMailbox<Runnable> taskMailbox;
- private final ObjectList<Pair<ThreadedLevelLightEngine.TaskType, Runnable>> lightTasks = new ObjectArrayList<>();
- private final ChunkMap chunkMap;
+ // Paper start
+ private static final int MAX_PRIORITIES = ChunkMap.MAX_CHUNK_DISTANCE + 2;
+
+ static class ChunkLightQueue {
+ public boolean shouldFastUpdate;
+ java.util.ArrayDeque<Runnable> pre = new java.util.ArrayDeque<Runnable>();
+ java.util.ArrayDeque<Runnable> post = new java.util.ArrayDeque<Runnable>();
+
+ ChunkLightQueue(long chunk) {}
+ }
+
+ static class PendingLightTask {
+ long chunkId;
+ IntSupplier priority;
+ Runnable pre;
+ Runnable post;
+ boolean fastUpdate;
+
+ public PendingLightTask(long chunkId, IntSupplier priority, Runnable pre, Runnable post, boolean fastUpdate) {
+ this.chunkId = chunkId;
+ this.priority = priority;
+ this.pre = pre;
+ this.post = post;
+ this.fastUpdate = fastUpdate;
+ }
+ }
+
+
+ // Retain the chunks priority level for queued light tasks
+ class LightQueue {
+ private int size = 0;
+ private final Long2ObjectLinkedOpenHashMap<ChunkLightQueue>[] buckets = new Long2ObjectLinkedOpenHashMap[MAX_PRIORITIES];
+ private final java.util.concurrent.ConcurrentLinkedQueue<PendingLightTask> pendingTasks = new java.util.concurrent.ConcurrentLinkedQueue<>();
+ private final java.util.concurrent.ConcurrentLinkedQueue<Runnable> priorityChanges = new java.util.concurrent.ConcurrentLinkedQueue<>();
+
+ private LightQueue() {
+ for (int i = 0; i < buckets.length; i++) {
+ buckets[i] = new Long2ObjectLinkedOpenHashMap<>();
+ }
+ }
+
+ public void changePriority(long pair, int currentPriority, int priority) {
+ this.priorityChanges.add(() -> {
+ ChunkLightQueue remove = this.buckets[currentPriority].remove(pair);
+ if (remove != null) {
+ ChunkLightQueue existing = this.buckets[Math.max(1, priority)].put(pair, remove);
+ if (existing != null) {
+ remove.pre.addAll(existing.pre);
+ remove.post.addAll(existing.post);
+ }
+ }
+ });
+ }
+
+ public final void addChunk(long chunkId, IntSupplier priority, Runnable pre, Runnable post) {
+ pendingTasks.add(new PendingLightTask(chunkId, priority, pre, post, true));
+ tryScheduleUpdate();
+ }
+
+ public final void add(long chunkId, IntSupplier priority, ThreadedLevelLightEngine.TaskType type, Runnable run) {
+ pendingTasks.add(new PendingLightTask(chunkId, priority, type == TaskType.PRE_UPDATE ? run : null, type == TaskType.POST_UPDATE ? run : null, false));
+ }
+ public final void add(PendingLightTask update) {
+ int priority = update.priority.getAsInt();
+ ChunkLightQueue lightQueue = this.buckets[priority].computeIfAbsent(update.chunkId, ChunkLightQueue::new);
+
+ if (update.pre != null) {
+ this.size++;
+ lightQueue.pre.add(update.pre);
+ }
+ if (update.post != null) {
+ this.size++;
+ lightQueue.post.add(update.post);
+ }
+ if (update.fastUpdate) {
+ lightQueue.shouldFastUpdate = true;
+ }
+ }
+
+ public final boolean isEmpty() {
+ return this.size == 0 && this.pendingTasks.isEmpty();
+ }
+
+ public final int size() {
+ return this.size;
+ }
+
+ public boolean poll(java.util.List<Runnable> pre, java.util.List<Runnable> post) {
+ PendingLightTask pending;
+ while ((pending = pendingTasks.poll()) != null) {
+ add(pending);
+ }
+ Runnable run;
+ while ((run = priorityChanges.poll()) != null) {
+ run.run();
+ }
+ boolean hasWork = false;
+ Long2ObjectLinkedOpenHashMap<ChunkLightQueue>[] buckets = this.buckets;
+ int priority = 0;
+ while (priority < MAX_PRIORITIES && !isEmpty()) {
+ Long2ObjectLinkedOpenHashMap<ChunkLightQueue> bucket = buckets[priority];
+ if (bucket.isEmpty()) {
+ priority++;
+ if (hasWork) {
+ return true;
+ } else {
+ continue;
+ }
+ }
+ ChunkLightQueue queue = bucket.removeFirst();
+ this.size -= queue.pre.size() + queue.post.size();
+ pre.addAll(queue.pre);
+ post.addAll(queue.post);
+ queue.pre.clear();
+ queue.post.clear();
+ hasWork = true;
+ if (queue.shouldFastUpdate) {
+ return true;
+ }
+ }
+ return hasWork;
+ }
+ }
+
+ final LightQueue queue = new LightQueue();
+ // Paper end
+ private final ChunkMap chunkMap; private final ChunkMap playerChunkMap; // Paper
private final ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> sorterMailbox;
private volatile int taskPerBatch = 5;
private final AtomicBoolean scheduled = new AtomicBoolean();
public ThreadedLevelLightEngine(LightChunkGetter chunkProvider, ChunkMap chunkStorage, boolean hasBlockLight, ProcessorMailbox<Runnable> processor, ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> executor) {
super(chunkProvider, true, hasBlockLight);
- this.chunkMap = chunkStorage;
+ this.chunkMap = chunkStorage; this.playerChunkMap = chunkMap; // Paper
this.sorterMailbox = executor;
this.taskMailbox = processor;
}
@@ -0,0 +0,0 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
}
private void addTask(int x, int z, IntSupplier completedLevelSupplier, ThreadedLevelLightEngine.TaskType stage, Runnable task) {
- this.sorterMailbox.tell(ChunkTaskPriorityQueueSorter.message(() -> {
- this.lightTasks.add(Pair.of(stage, task));
- if (this.lightTasks.size() >= this.taskPerBatch) {
- this.runUpdate();
- }
-
- }, ChunkPos.asLong(x, z), completedLevelSupplier));
+ // Paper start - replace method
+ this.queue.add(ChunkPos.asLong(x, z), completedLevelSupplier, stage, task);
+ // Paper end
}
@Override
@@ -0,0 +0,0 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
public CompletableFuture<ChunkAccess> lightChunk(ChunkAccess chunk, boolean excludeBlocks) {
ChunkPos chunkPos = chunk.getPos();
- chunk.setLightCorrect(false);
- this.addTask(chunkPos.x, chunkPos.z, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
+ // Paper start
+ //ichunkaccess.b(false); // Don't need to disable this
+ long pair = chunkPos.toLong();
+ CompletableFuture<ChunkAccess> future = new CompletableFuture<>();
+ IntSupplier prioritySupplier = playerChunkMap.getChunkQueueLevel(pair);
+ boolean[] skippedPre = {false};
+ this.queue.addChunk(pair, prioritySupplier, Util.name(() -> {
+ // Paper end
LevelChunkSection[] levelChunkSections = chunk.getSections();
for(int i = 0; i < chunk.getSectionsCount(); ++i) {
@@ -0,0 +0,0 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
}, () -> {
return "lightChunk " + chunkPos + " " + excludeBlocks;
- }));
- return CompletableFuture.supplyAsync(() -> {
+ // Paper start - merge the 2 together
+ }), () -> {
+ this.chunkMap.releaseLightTicket(chunkPos); // Paper - moved from below, we want to call this even when returning early
+ if (skippedPre[0]) return; // Paper - future's already complete
chunk.setLightCorrect(true);
super.retainData(chunkPos, false);
- this.chunkMap.releaseLightTicket(chunkPos);
- return chunk;
- }, (runnable) -> {
- this.addTask(chunkPos.x, chunkPos.z, ThreadedLevelLightEngine.TaskType.POST_UPDATE, runnable);
+ //this.chunkMap.releaseLightTicket(chunkPos); // Paper - moved up
+ future.complete(chunk);
});
+ return future;
+ // Paper end
}
public void tryScheduleUpdate() {
- if ((!this.lightTasks.isEmpty() || super.hasLightWork()) && this.scheduled.compareAndSet(false, true)) {
+ if ((!this.queue.isEmpty() || super.hasLightWork()) && this.scheduled.compareAndSet(false, true)) { // Paper
this.taskMailbox.tell(() -> {
this.runUpdate();
this.scheduled.set(false);
+ tryScheduleUpdate(); // Paper - if we still have work to do, do it!
});
}
}
+ // Paper start - replace impl
+ private final java.util.List<Runnable> pre = new java.util.ArrayList<>();
+ private final java.util.List<Runnable> post = new java.util.ArrayList<>();
private void runUpdate() {
- int i = Math.min(this.lightTasks.size(), this.taskPerBatch);
- ObjectListIterator<Pair<ThreadedLevelLightEngine.TaskType, Runnable>> objectListIterator = this.lightTasks.iterator();
-
- int j;
- for(j = 0; objectListIterator.hasNext() && j < i; ++j) {
- Pair<ThreadedLevelLightEngine.TaskType, Runnable> pair = objectListIterator.next();
- if (pair.getFirst() == ThreadedLevelLightEngine.TaskType.PRE_UPDATE) {
- pair.getSecond().run();
- }
+ if (queue.poll(pre, post)) {
+ pre.forEach(Runnable::run);
+ pre.clear();
+ super.runUpdates(Integer.MAX_VALUE, true, true);
+ post.forEach(Runnable::run);
+ post.clear();
+ } else {
+ // might have level updates to go still
+ super.runUpdates(Integer.MAX_VALUE, true, true);
}
-
- objectListIterator.back(j);
- super.runUpdates(Integer.MAX_VALUE, true, true);
-
- for(int var5 = 0; objectListIterator.hasNext() && var5 < i; ++var5) {
- Pair<ThreadedLevelLightEngine.TaskType, Runnable> pair2 = objectListIterator.next();
- if (pair2.getFirst() == ThreadedLevelLightEngine.TaskType.POST_UPDATE) {
- pair2.getSecond().run();
- }
-
- objectListIterator.remove();
- }
-
+ // Paper end
}
public void setTaskPerBatch(int taskBatchSize) {
diff --git a/src/main/java/net/minecraft/server/level/Ticket.java b/src/main/java/net/minecraft/server/level/Ticket.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/Ticket.java
+++ b/src/main/java/net/minecraft/server/level/Ticket.java
@@ -0,0 +0,0 @@ public final class Ticket<T> implements Comparable<Ticket<?>> {
public final T key;
public long createdTick;
public long delayUnloadBy; // Paper
+ public int priority; // Paper - Chunk priority
protected Ticket(TicketType<T> type, int level, T argument) {
this.type = type;
diff --git a/src/main/java/net/minecraft/server/level/TicketType.java b/src/main/java/net/minecraft/server/level/TicketType.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/TicketType.java
+++ b/src/main/java/net/minecraft/server/level/TicketType.java
@@ -0,0 +0,0 @@ import net.minecraft.world.level.ChunkPos;
public class TicketType<T> {
public static final TicketType<Long> FUTURE_AWAIT = create("future_await", Long::compareTo); // Paper
public static final TicketType<Long> ASYNC_LOAD = create("async_load", Long::compareTo); // Paper
+ public static final TicketType<ChunkPos> PRIORITY = create("priority", Comparator.comparingLong(ChunkPos::toLong), 300); // Paper
+ public static final TicketType<ChunkPos> URGENT = create("urgent", Comparator.comparingLong(ChunkPos::toLong), 300); // Paper
private final String name;
private final Comparator<T> comparator;
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -0,0 +0,0 @@ public abstract class PlayerList {
}
public void placeNewPlayer(Connection connection, ServerPlayer player) {
+ player.isRealPlayer = true; // Paper - Chunk priority
ServerPlayer prev = pendingPlayers.put(player.getUUID(), player);// Paper
if (prev != null) {
disconnectPendingPlayer(prev);
@@ -0,0 +0,0 @@ public abstract class PlayerList {
net.minecraft.server.level.ChunkMap playerChunkMap = worldserver1.getChunkSource().chunkMap;
net.minecraft.server.level.DistanceManager distanceManager = playerChunkMap.distanceManager;
distanceManager.addTicketAtLevel(net.minecraft.server.level.TicketType.LOGIN, pos, 31, pos.toLong());
- worldserver1.getChunkSource().runDistanceManagerUpdates();
- worldserver1.getChunkSource().getChunkAtAsynchronously(chunkX, chunkZ, true, true).thenApply(chunk -> {
+ worldserver1.getChunkSource().markAreaHighPriority(pos, 28, 3); // Paper - Chunk priority
+ worldserver1.getChunkSource().getChunkAtAsynchronously(chunkX, chunkZ, true, false).thenApply(chunk -> { // Paper - Chunk priority
net.minecraft.server.level.ChunkHolder updatingChunk = playerChunkMap.getUpdatingChunkIfPresent(pos.toLong());
if (updatingChunk != null) {
return updatingChunk.getEntityTickingChunkFuture();
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -0,0 +0,0 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
private BlockPos blockPosition;
private ChunkPos chunkPosition;
private Vec3 deltaMovement;
- private float yRot;
+ public float yRot; // Paper - private->public
private float xRot;
public float yRotO;
public float xRotO;
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
@@ -0,0 +0,0 @@ public class LevelChunk extends ChunkAccess {
return NEIGHBOUR_CACHE_RADIUS;
}
- boolean loadedTicketLevel;
+ boolean loadedTicketLevel; public final boolean wasLoadCallbackInvoked() { return this.loadedTicketLevel; } // Paper - public accessor
private long neighbourChunksLoadedBitset;
private final LevelChunk[] loadedNeighbourChunks = new LevelChunk[(NEIGHBOUR_CACHE_RADIUS * 2 + 1) * (NEIGHBOUR_CACHE_RADIUS * 2 + 1)];
@@ -0,0 +0,0 @@ public class LevelChunk extends ChunkAccess {
// CraftBukkit start
public void loadCallback() {
+ if (this.loadedTicketLevel) { LOGGER.error("Double calling chunk load!", new Throwable()); } // Paper
// Paper start - neighbour cache
int chunkX = this.chunkPos.x;
int chunkZ = this.chunkPos.z;
@@ -0,0 +0,0 @@ public class LevelChunk extends ChunkAccess {
}
public void unloadCallback() {
+ if (!this.loadedTicketLevel) { LOGGER.error("Double calling chunk unload!", new Throwable()); } // Paper
org.bukkit.Server server = this.level.getCraftServer();
org.bukkit.event.world.ChunkUnloadEvent unloadEvent = new org.bukkit.event.world.ChunkUnloadEvent(this.bukkitChunk, this.isUnsaved());
server.getPluginManager().callEvent(unloadEvent);
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -0,0 +0,0 @@ public class CraftWorld extends CraftRegionAccessor implements World {
return future;
}
+ // Paper start - Chunk priority
+ if (!urgent) {
+ // If not urgent, at least use a slightly boosted priority
+ world.getChunkSource().markHighPriority(new ChunkPos(x, z), 1);
+ }
+ // Paper end
return this.world.getChunkSource().getChunkAtAsynchronously(x, z, gen, urgent).thenComposeAsync((either) -> {
net.minecraft.world.level.chunk.LevelChunk chunk = (net.minecraft.world.level.chunk.LevelChunk) either.left().orElse(null);
if (chunk != null) addTicket(x, z); // Paper
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -0,0 +0,0 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
throw new UnsupportedOperationException("Cannot set rotation of players. Consider teleporting instead.");
}
+ // Paper start - Chunk priority
+ @Override
+ public java.util.concurrent.CompletableFuture<Boolean> teleportAsync(Location loc, @javax.annotation.Nonnull PlayerTeleportEvent.TeleportCause cause) {
+ ((CraftWorld)loc.getWorld()).getHandle().getChunkSource().markAreaHighPriority(
+ new net.minecraft.world.level.ChunkPos(net.minecraft.util.Mth.floor(loc.getX()) >> 4,
+ net.minecraft.util.Mth.floor(loc.getZ()) >> 4), 28, 3); // Load area high priority
+ return super.teleportAsync(loc, cause);
+ }
+ // Paper end
+
@Override
public boolean teleport(Location location, PlayerTeleportEvent.TeleportCause cause) {
Preconditions.checkArgument(location != null, "location");