mirror of
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457 lines
17 KiB
Diff
457 lines
17 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 15 Jan 2018 21:46:46 -0500
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Subject: [PATCH] Basic PlayerProfile API
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Provides basic elements of a PlayerProfile to be used by future API/events
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diff --git a/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java b/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..d4766e2116c2202d84080637a2832bef0ab3f718
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java
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@@ -0,0 +1,199 @@
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+package com.destroystokyo.paper.profile;
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+
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+import java.util.Collection;
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+import java.util.Set;
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+import java.util.UUID;
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+
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+import org.bukkit.profile.PlayerTextures;
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+import org.jetbrains.annotations.NotNull;
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+import org.jetbrains.annotations.Nullable;
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+
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+/**
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+ * Represents a players profile for the game, such as UUID, Name, and textures.
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+ */
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+public interface PlayerProfile extends org.bukkit.profile.PlayerProfile {
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+
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+ /**
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+ * @return The players name, if set
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+ */
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+ @Nullable
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+ String getName();
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+
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+ /**
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+ * Sets this profiles Name
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+ *
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+ * @param name The new Name
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+ * @return The previous Name
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+ */
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+ @NotNull
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+ @Deprecated(forRemoval = true)
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+ String setName(@Nullable String name);
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+
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+ /**
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+ * @return The players unique identifier, if set
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+ */
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+ @Nullable UUID getId();
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+
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+ /**
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+ * Sets this profiles UUID
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+ *
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+ * @param uuid The new UUID
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+ * @return The previous UUID
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+ */
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+ @Nullable
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+ @Deprecated(forRemoval = true)
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+ UUID setId(@Nullable UUID uuid);
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+
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+ /**
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+ * Gets the {@link PlayerTextures} of this profile.
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+ * This will build a snapshot of the current texture data once
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+ * requested inside PlayerTextures.
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+ *
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+ * @return the textures, not <code>null</code>
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+ */
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+ @NotNull
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+ PlayerTextures getTextures();
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+
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+ /**
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+ * Copies the given textures.
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+ *
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+ * @param textures the textures to copy, or <code>null</code> to clear the
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+ * textures
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+ */
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+ void setTextures(@Nullable PlayerTextures textures);
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+
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+ /**
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+ * @return A Mutable set of this players properties, such as textures.
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+ * Values specified here are subject to implementation details.
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+ */
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+ @NotNull Set<ProfileProperty> getProperties();
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+
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+ /**
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+ * Check if the Profile has the specified property
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+ * @param property Property name to check
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+ * @return If the property is set
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+ */
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+ boolean hasProperty(@Nullable String property);
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+
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+ /**
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+ * Sets a property. If the property already exists, the previous one will be replaced
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+ * @param property Property to set.
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+ */
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+ void setProperty(@NotNull ProfileProperty property);
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+
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+ /**
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+ * Sets multiple properties. If any of the set properties already exist, it will be replaced
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+ * @param properties The properties to set
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+ */
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+ void setProperties(@NotNull Collection<ProfileProperty> properties);
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+
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+ /**
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+ * Removes a specific property from this profile
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+ * @param property The property to remove
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+ * @return If a property was removed
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+ */
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+ boolean removeProperty(@Nullable String property);
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+
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+ /**
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+ * Removes a specific property from this profile
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+ * @param property The property to remove
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+ * @return If a property was removed
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+ */
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+ default boolean removeProperty(@NotNull ProfileProperty property) {
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+ return removeProperty(property.getName());
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+ }
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+
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+ /**
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+ * Removes all properties in the collection
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+ * @param properties The properties to remove
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+ * @return If any property was removed
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+ */
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+ default boolean removeProperties(@NotNull Collection<ProfileProperty> properties) {
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+ boolean removed = false;
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+ for (ProfileProperty property : properties) {
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+ if (removeProperty(property)) {
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+ removed = true;
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+ }
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+ }
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+ return removed;
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+ }
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+
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+ /**
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+ * Clears all properties on this profile
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+ */
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+ void clearProperties();
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+
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+ /**
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+ * @return If the profile is now complete (has UUID and Name)
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+ */
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+ boolean isComplete();
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+
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+ /**
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+ * Like {@link #complete(boolean)} but will try only from cache, and not make network calls
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+ * Does not account for textures.
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+ *
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+ * @return If the profile is now complete (has UUID and Name)
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+ */
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+ boolean completeFromCache();
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+
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+ /**
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+ * Like {@link #complete(boolean)} but will try only from cache, and not make network calls
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+ * Does not account for textures.
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+ *
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+ * @param onlineMode Treat this as online mode or not
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+ * @return If the profile is now complete (has UUID and Name)
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+ */
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+ boolean completeFromCache(boolean onlineMode);
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+
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+ /**
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+ * Like {@link #complete(boolean)} but will try only from cache, and not make network calls
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+ * Does not account for textures.
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+ *
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+ * @param lookupUUID If only name is supplied, should we do a UUID lookup
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+ * @param onlineMode Treat this as online mode or not
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+ * @return If the profile is now complete (has UUID and Name)
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+ */
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+ boolean completeFromCache(boolean lookupUUID, boolean onlineMode);
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+
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+ /**
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+ * If this profile is not complete, then make the API call to complete it.
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+ * This is a blocking operation and should be done asynchronously.
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+ *
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+ * This will also complete textures. If you do not want to load textures, use {{@link #complete(boolean)}}
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+ * @return If the profile is now complete (has UUID and Name) (if you get rate limited, this operation may fail)
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+ */
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+ default boolean complete() {
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+ return complete(true);
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+ }
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+
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+ /**
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+ * If this profile is not complete, then make the API call to complete it.
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+ * This is a blocking operation and should be done asynchronously.
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+ *
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+ * Optionally will also fill textures.
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+ *
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+ * Online mode will be automatically determined
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+ * @param textures controls if we should fill the profile with texture properties
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+ * @return If the profile is now complete (has UUID and Name) (if you get rate limited, this operation may fail)
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+ */
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+ boolean complete(boolean textures);
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+
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+ /**
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+ * If this profile is not complete, then make the API call to complete it.
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+ * This is a blocking operation and should be done asynchronously.
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+ *
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+ * Optionally will also fill textures.
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+ * @param textures controls if we should fill the profile with texture properties
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+ * @param onlineMode Treat this server as online mode or not
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+ * @return If the profile is now complete (has UUID and Name) (if you get rate limited, this operation may fail)
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+ */
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+ boolean complete(boolean textures, boolean onlineMode);
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+
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+ /**
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+ * Whether or not this Profile has textures associated to it
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+ * @return If has a textures property
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+ */
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+ default boolean hasTextures() {
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+ return hasProperty("textures");
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+ }
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/profile/ProfileProperty.java b/src/main/java/com/destroystokyo/paper/profile/ProfileProperty.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..7b3b6ef533d32169fbeca389bd61cfc6b0e0faee
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/profile/ProfileProperty.java
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@@ -0,0 +1,72 @@
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+package com.destroystokyo.paper.profile;
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+
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+import com.google.common.base.Preconditions;
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+
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+import java.util.Objects;
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+import org.jetbrains.annotations.NotNull;
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+import org.jetbrains.annotations.Nullable;
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+
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+/**
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+ * Represents a property on a {@link PlayerProfile}
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+ */
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+public class ProfileProperty {
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+ private final String name;
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+ private final String value;
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+ private final String signature;
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+
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+ public ProfileProperty(@NotNull String name, @NotNull String value) {
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+ this(name, value, null);
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+ }
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+
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+ public ProfileProperty(@NotNull String name, @NotNull String value, @Nullable String signature) {
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+ this.name = Preconditions.checkNotNull(name, "ProfileProperty name can not be null");
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+ this.value = Preconditions.checkNotNull(value, "ProfileProperty value can not be null");
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+ this.signature = signature;
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+ }
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+
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+ /**
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+ * @return The property name, ie "textures"
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+ */
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+ @NotNull
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+ public String getName() {
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+ return name;
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+ }
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+
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+ /**
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+ * @return The property value, likely to be base64 encoded
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+ */
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+ @NotNull
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+ public String getValue() {
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+ return value;
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+ }
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+
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+ /**
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+ * @return A signature from Mojang for signed properties
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+ */
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+ @Nullable
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+ public String getSignature() {
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+ return signature;
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+ }
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+
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+ /**
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+ * @return If this property has a signature or not
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+ */
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+ public boolean isSigned() {
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+ return this.signature != null;
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+ }
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+
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+ @Override
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+ public boolean equals(Object o) {
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+ if (this == o) return true;
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+ if (o == null || getClass() != o.getClass()) return false;
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+ ProfileProperty that = (ProfileProperty) o;
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+ return Objects.equals(name, that.name) &&
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+ Objects.equals(value, that.value) &&
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+ Objects.equals(signature, that.signature);
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+ }
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+
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+ @Override
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+ public int hashCode() {
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+ return Objects.hash(name);
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+ }
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+}
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diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
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index ece84330d2700db8708d2ae2ab7badf4acb428a8..90c875ad60e473c3ec25f209933d48615d0fd6c0 100644
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--- a/src/main/java/org/bukkit/Bukkit.java
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+++ b/src/main/java/org/bukkit/Bukkit.java
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@@ -2092,6 +2092,83 @@ public final class Bukkit {
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public static boolean suggestPlayerNamesWhenNullTabCompletions() {
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return server.suggestPlayerNamesWhenNullTabCompletions();
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}
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+
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+ /**
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+ * Creates a PlayerProfile for the specified uuid, with name as null.
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+ *
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+ * If a player with the passed uuid exists on the server at the time of creation, the returned player profile will
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+ * be populated with the properties of said player (including their uuid and name).
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+ *
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+ * @param uuid UUID to create profile for
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+ * @return A PlayerProfile object
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+ */
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+ @NotNull
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+ public static com.destroystokyo.paper.profile.PlayerProfile createProfile(@NotNull UUID uuid) {
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+ return server.createProfile(uuid);
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+ }
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+
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+ /**
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+ * Creates a PlayerProfile for the specified name, with UUID as null.
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+ *
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+ * If a player with the passed name exists on the server at the time of creation, the returned player profile will
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+ * be populated with the properties of said player (including their uuid and name).
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+ * <p>
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+ * E.g. if the player 'jeb_' is currently playing on the server, calling {@code createProfile("JEB_")} will
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+ * yield a profile with the name 'jeb_', their uuid and their textures.
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+ * To bypass this pre-population on a case-insensitive name match, see {@link #createProfileExact(UUID, String)}.
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+ * <p>
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+ *
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+ * @param name Name to create profile for
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+ * @return A PlayerProfile object
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+ */
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+ @NotNull
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+ public static com.destroystokyo.paper.profile.PlayerProfile createProfile(@NotNull String name) {
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+ return server.createProfile(name);
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+ }
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+
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+ /**
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+ * Creates a PlayerProfile for the specified name/uuid
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+ *
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+ * Both UUID and Name can not be null at same time. One must be supplied.
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+ * If a player with the passed uuid or name exists on the server at the time of creation, the returned player
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+ * profile will be populated with the properties of said player (including their uuid and name).
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+ * <p>
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+ * E.g. if the player 'jeb_' is currently playing on the server, calling {@code createProfile(null, "JEB_")} will
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+ * yield a profile with the name 'jeb_', their uuid and their textures.
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+ * To bypass this pre-population on an case-insensitive name match, see {@link #createProfileExact(UUID, String)}.
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+ * <p>
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+ *
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+ * The name comparison will compare the {@link String#toLowerCase()} version of both the passed name parameter and
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+ * a players name to honour the case-insensitive nature of a mojang profile lookup.
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+ *
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+ * @param uuid UUID to create profile for
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+ * @param name Name to create profile for
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+ * @return A PlayerProfile object
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+ */
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+ @NotNull
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+ public static com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nullable UUID uuid, @Nullable String name) {
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+ return server.createProfile(uuid, name);
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+ }
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+
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+ /**
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+ * Creates an exact PlayerProfile for the specified name/uuid
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+ *
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+ * Both UUID and Name can not be null at same time. One must be supplied.
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+ * If a player with the passed uuid or name exists on the server at the time of creation, the returned player
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+ * profile will be populated with the properties of said player.
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+ * <p>
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+ * Compared to {@link #createProfile(UUID, String)}, this method will never mutate the passed uuid or name.
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+ * If a player with either the same uuid or a matching name (case-insensitive) is found on the server, their
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+ * properties, such as textures, will be pre-populated in the profile, however the passed uuid and name stay intact.
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+ *
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+ * @param uuid UUID to create profile for
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+ * @param name Name to create profile for
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+ * @return A PlayerProfile object
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+ */
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+ @NotNull
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+ public static com.destroystokyo.paper.profile.PlayerProfile createProfileExact(@Nullable UUID uuid, @Nullable String name) {
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+ return server.createProfileExact(uuid, name);
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+ }
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// Paper end
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@NotNull
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diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
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index 0053327f3df85a568befc280b53a0eb34e0510d8..451eefff2e6350072d47f59c0e33cca499c5427b 100644
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--- a/src/main/java/org/bukkit/Server.java
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+++ b/src/main/java/org/bukkit/Server.java
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@@ -1835,5 +1835,74 @@ public interface Server extends PluginMessageRecipient, net.kyori.adventure.audi
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* @return true if player names should be suggested
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*/
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boolean suggestPlayerNamesWhenNullTabCompletions();
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+
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+ /**
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+ * Creates a PlayerProfile for the specified uuid, with name as null.
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+ *
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+ * If a player with the passed uuid exists on the server at the time of creation, the returned player profile will
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+ * be populated with the properties of said player (including their uuid and name).
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+ *
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+ * @param uuid UUID to create profile for
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+ * @return A PlayerProfile object
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+ */
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+ @NotNull
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+ com.destroystokyo.paper.profile.PlayerProfile createProfile(@NotNull UUID uuid);
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+
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+ /**
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+ * Creates a PlayerProfile for the specified name, with UUID as null.
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+ *
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+ * If a player with the passed name exists on the server at the time of creation, the returned player profile will
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+ * be populated with the properties of said player (including their uuid and name).
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+ * <p>
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+ * E.g. if the player 'jeb_' is currently playing on the server, calling {@code createProfile("JEB_")} will
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+ * yield a profile with the name 'jeb_', their uuid and their textures.
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+ * To bypass this pre-population on a case-insensitive name match, see {@link #createProfileExact(UUID, String)}.
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+ * <p>
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+ *
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+ * @param name Name to create profile for
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+ * @return A PlayerProfile object
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+ */
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+ @NotNull
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+ com.destroystokyo.paper.profile.PlayerProfile createProfile(@NotNull String name);
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+
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+ /**
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+ * Creates a PlayerProfile for the specified name/uuid
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+ *
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+ * Both UUID and Name can not be null at same time. One must be supplied.
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+ * If a player with the passed uuid or name exists on the server at the time of creation, the returned player
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+ * profile will be populated with the properties of said player (including their uuid and name).
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+ * <p>
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+ * E.g. if the player 'jeb_' is currently playing on the server, calling {@code createProfile(null, "JEB_")} will
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+ * yield a profile with the name 'jeb_', their uuid and their textures.
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+ * To bypass this pre-population on an case-insensitive name match, see {@link #createProfileExact(UUID, String)}.
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+ * <p>
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+ *
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+ * The name comparison will compare the {@link String#toLowerCase()} version of both the passed name parameter and
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+ * a players name to honour the case-insensitive nature of a mojang profile lookup.
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+ *
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+ * @param uuid UUID to create profile for
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+ * @param name Name to create profile for
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+ * @return A PlayerProfile object
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+ */
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+ @NotNull
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+ com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nullable UUID uuid, @Nullable String name);
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+
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+ /**
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+ * Creates an exact PlayerProfile for the specified name/uuid
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+ *
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+ * Both UUID and Name can not be null at same time. One must be supplied.
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+ * If a player with the passed uuid or name exists on the server at the time of creation, the returned player
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+ * profile will be populated with the properties of said player.
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+ * <p>
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+ * Compared to {@link #createProfile(UUID, String)}, this method will never mutate the passed uuid or name.
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+ * If a player with either the same uuid or a matching name (case-insensitive) is found on the server, their
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+ * properties, such as textures, will be pre-populated in the profile, however the passed uuid and name stay intact.
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+ *
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+ * @param uuid UUID to create profile for
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+ * @param name Name to create profile for
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+ * @return A PlayerProfile object
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+ */
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+ @NotNull
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+ com.destroystokyo.paper.profile.PlayerProfile createProfileExact(@Nullable UUID uuid, @Nullable String name);
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// Paper end
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}
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