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adadf16548
I'm not sure it was really helping, and now suspecting it might be causing issues Movement sucks
29 lines
1.7 KiB
Diff
29 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: virustotalop <virustotalop@gmail.com>
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Date: Thu, 16 Apr 2020 20:51:32 -0700
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Subject: [PATCH] Optimize brigadier child sorting performance
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diff --git a/src/main/java/com/mojang/brigadier/tree/CommandNode.java b/src/main/java/com/mojang/brigadier/tree/CommandNode.java
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index 5b305320937eafdabbdc3d41475eb8d1c4b3b324..5e3fc338b0fe69a74465567e69721bc28c64dd17 100644
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--- a/src/main/java/com/mojang/brigadier/tree/CommandNode.java
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+++ b/src/main/java/com/mojang/brigadier/tree/CommandNode.java
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@@ -27,7 +27,7 @@ import java.util.stream.Collectors;
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import net.minecraft.server.CommandListenerWrapper; // CraftBukkit
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public abstract class CommandNode<S> implements Comparable<CommandNode<S>> {
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- private Map<String, CommandNode<S>> children = Maps.newLinkedHashMap();
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+ private Map<String, CommandNode<S>> children = Maps.newTreeMap(); //Paper - Switch to tree map for automatic sorting
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private Map<String, LiteralCommandNode<S>> literals = Maps.newLinkedHashMap();
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private Map<String, ArgumentCommandNode<S, ?>> arguments = Maps.newLinkedHashMap();
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private final Predicate<S> requirement;
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@@ -107,8 +107,7 @@ public abstract class CommandNode<S> implements Comparable<CommandNode<S>> {
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arguments.put(node.getName(), (ArgumentCommandNode<S, ?>) node);
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}
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}
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-
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- children = children.entrySet().stream().sorted(Map.Entry.comparingByValue()).collect(Collectors.toMap(Map.Entry::getKey, Map.Entry::getValue, (e1, e2) -> e1, LinkedHashMap::new));
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+ //Paper - Remove manual sorting, it is no longer needed
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}
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public void findAmbiguities(final AmbiguityConsumer<S> consumer) {
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