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adadf16548
I'm not sure it was really helping, and now suspecting it might be causing issues Movement sucks
37 lines
1.6 KiB
Diff
37 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Fri, 12 Jun 2020 13:33:19 -0700
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Subject: [PATCH] Fix sand duping
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If the falling block dies during teleportation (entity#move), then we need
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to detect that by placing a check after the move.
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diff --git a/src/main/java/net/minecraft/server/EntityFallingBlock.java b/src/main/java/net/minecraft/server/EntityFallingBlock.java
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index 40ab0a1e5b8e31f1ef3b2444366784a65f034341..6697b94550054ebbc8d4b3761bd9f36eb7e4ba8a 100644
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--- a/src/main/java/net/minecraft/server/EntityFallingBlock.java
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+++ b/src/main/java/net/minecraft/server/EntityFallingBlock.java
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@@ -64,6 +64,11 @@ public class EntityFallingBlock extends Entity {
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@Override
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public void tick() {
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+ // Paper start - fix sand duping
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+ if (this.dead) {
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+ return;
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+ }
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+ // Paper end - fix sand duping
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if (this.block.isAir()) {
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this.die();
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} else {
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@@ -86,6 +91,12 @@ public class EntityFallingBlock extends Entity {
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this.move(EnumMoveType.SELF, this.getMot());
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+ // Paper start - fix sand duping
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+ if (this.dead) {
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+ return;
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+ }
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+ // Paper end - fix sand duping
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+
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// Paper start - Configurable EntityFallingBlock height nerf
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if (this.world.paperConfig.fallingBlockHeightNerf != 0 && this.locY() > this.world.paperConfig.fallingBlockHeightNerf) {
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if (this.dropItem && this.world.getGameRules().getBoolean(GameRules.DO_ENTITY_DROPS)) {
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