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18f0f8d1ca
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 312281ea PR-742: Make World implement Keyed CraftBukkit Changes: 2ac7fa7a SPIGOT-7014: getLootTable API should not persistently update loot table 7fdd7941 PR-1046: Make World implement Keyed 7bc728a6 PR-1045: Revert changes to persistence required checks Spigot Changes: b6d12d17 Rebuild patches
27 lines
1.5 KiB
Diff
27 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: 2277 <38501234+2277@users.noreply.github.com>
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Date: Tue, 31 Mar 2020 10:33:55 +0100
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Subject: [PATCH] Move player to spawn point if spawn in unloaded world
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The code following this has better support for null worlds to move
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them back to the world spawn.
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 384f4eabb2ebacd459e0f21e268e3dd0cd4b4d20..d387e8cc95f9f54dfbf018d4e52cde5087bfc209 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -2011,9 +2011,11 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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bworld = server.getWorld(worldName);
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}
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- if (bworld == null) {
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- bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getLevel(Level.OVERWORLD).getWorld();
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- }
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+ // Paper start - Move player to spawn point if spawn in unloaded world
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+// if (bworld == null) {
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+// bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getWorldServer(World.OVERWORLD).getWorld();
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+// }
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+ // Paper end - Move player to spawn point if spawn in unloaded world
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((ServerPlayer) this).setLevel(bworld == null ? null : ((CraftWorld) bworld).getHandle());
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}
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