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e7f3ca4505
Allows us much greater control over the Spigot portion of the code and makes us more "proper" Credit to @Dmck2b for originally passing the idea along a while back
52 lines
No EOL
2 KiB
Diff
52 lines
No EOL
2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Thinkofdeath <thethinkofdeath@gmail.com>
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Date: Tue, 14 Jan 2014 20:11:25 +0000
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Subject: [PATCH] Fix ConcurrentModificationException while being idle kicked
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in a vehicle
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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this.players.remove(entity);
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this.everyoneSleeping();
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}
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-
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- int i = entity.ah;
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- int j = entity.aj;
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-
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- if (entity.ag && this.isChunkLoaded(i, j)) {
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- this.getChunkAt(i, j).b(entity);
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- }
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-
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- // CraftBukkit start - Decrement loop variable field if we've already ticked this entity
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- int index = this.entityList.indexOf(entity);
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- if (index != -1) {
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- if (index <= this.tickPosition) {
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- this.tickPosition--;
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+ // Spigot start
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+ if (!guardEntityList) { // It will get removed after the tick if we are ticking
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+ int i = entity.ah;
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+ int j = entity.aj;
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+ if (entity.ag && this.isChunkLoaded(i, j)) {
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+ this.getChunkAt(i, j).b(entity);
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}
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- this.entityList.remove(index);
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+ // CraftBukkit start - Decrement loop variable field if we've already ticked this entity
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+ int index = this.entityList.indexOf(entity);
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+ if (index != -1) {
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+ if (index <= this.tickPosition) {
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+ this.tickPosition--;
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+ }
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+ this.entityList.remove(index);
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+ }
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+ // CraftBukkit end
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}
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- // CraftBukkit end
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+ // Spigot end
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this.b(entity);
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}
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--
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