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b06cb423cb
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: b999860d SPIGOT-2304: Add LootGenerateEvent CraftBukkit Changes:77fd87e4
SPIGOT-2304: Implement LootGenerateEventa1a705ee
SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent41712edd
SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
39 lines
No EOL
2.3 KiB
Diff
39 lines
No EOL
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Brokkonaut <hannos17@gmx.de>
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Date: Tue, 7 Feb 2017 16:55:35 -0600
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Subject: [PATCH] Make targetSize more aggressive in the chunk unload queue
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index a79e4cef4a..a851997e5f 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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this.u = new AtomicInteger();
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this.playerMap = new PlayerMap();
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this.trackedEntities = new Int2ObjectOpenHashMap();
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- this.z = Queues.newConcurrentLinkedQueue();
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+ this.z = new com.destroystokyo.paper.utils.CachedSizeConcurrentLinkedQueue<>(); // Paper
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this.definedStructureManager = definedstructuremanager;
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this.w = worldserver.getWorldProvider().getDimensionManager().a(file);
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this.world = worldserver;
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@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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// Spigot start
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org.spigotmc.SlackActivityAccountant activityAccountant = this.world.getMinecraftServer().slackActivityAccountant;
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activityAccountant.startActivity(0.5);
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- int targetSize = (int) (this.unloadQueue.size() * UNLOAD_QUEUE_RESIZE_FACTOR);
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+ int targetSize = Math.min(this.unloadQueue.size() - 100, (int) (this.unloadQueue.size() * UNLOAD_QUEUE_RESIZE_FACTOR)); // Paper - Make more aggressive
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// Spigot end
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while (longiterator.hasNext()) { // Spigot
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long j = longiterator.nextLong();
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@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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Runnable runnable;
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- while ((booleansupplier.getAsBoolean() || this.z.size() > 2000) && (runnable = (Runnable) this.z.poll()) != null) {
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+ int queueTarget = Math.min(this.z.size() - 100, (int) (this.z.size() * UNLOAD_QUEUE_RESIZE_FACTOR)); // Paper - Target this queue as well
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+ while ((booleansupplier.getAsBoolean() || this.z.size() > queueTarget) && (runnable = (Runnable) this.z.poll()) != null) { // Paper - Target this queue as well
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runnable.run();
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}
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--
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