PaperMC/Spigot-API-Patches/0188-PlayerDeathEvent-shouldDropExperience.patch
Spottedleaf 19de9af63c 1.15.2 update (#2887)
Functional GUI fix added by billygalbreath
2020-01-21 20:02:07 -06:00

64 lines
2.4 KiB
Diff

From aebd26ded7622ed404a7ee216378447a6e16a106 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 24 Dec 2019 00:35:31 +0000
Subject: [PATCH] PlayerDeathEvent#shouldDropExperience
diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
index 1e97d04b..3a743430 100644
--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
@@ -1,6 +1,8 @@
package org.bukkit.event.entity;
import java.util.List;
+
+import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
@@ -49,6 +51,23 @@ public class PlayerDeathEvent extends EntityDeathEvent {
public List<ItemStack> getItemsToKeep() {
return itemsToKeep;
}
+
+ private boolean doExpDrop;
+
+ /**
+ * @return should experience be dropped from this death
+ */
+ public boolean shouldDropExperience() {
+ return doExpDrop;
+ }
+
+ /**
+ * @param doExpDrop sets if experience should be dropped from this death
+ */
+ public void setShouldDropExperience(boolean doExpDrop) {
+ this.doExpDrop = doExpDrop;
+ }
+
// Paper end
public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final String deathMessage) {
@@ -60,11 +79,17 @@ public class PlayerDeathEvent extends EntityDeathEvent {
}
public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final String deathMessage) {
+ // Paper start
+ this(player, drops, droppedExp, newExp, newTotalExp, newLevel, deathMessage, player.getGameMode() != GameMode.SPECTATOR);
+ }
+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final String deathMessage, boolean doExpDrop) {
+ // Paper end
super(player, drops, droppedExp);
this.newExp = newExp;
this.newTotalExp = newTotalExp;
this.newLevel = newLevel;
this.deathMessage = deathMessage;
+ this.doExpDrop = doExpDrop; // Paper
}
@NotNull
--
2.25.0.windows.1