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b10550736e
Their chunk is set to null before removal, so we kept them around.
75 lines
No EOL
3.1 KiB
Diff
75 lines
No EOL
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 27 Mar 2019 23:01:33 -0400
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Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
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Exposes a mutable array on items a player should keep on death
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Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 3ecf18379b..e9f158d8ec 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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});
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}
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+ // Paper start - process inventory
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+ private static void processKeep(org.bukkit.event.entity.PlayerDeathEvent event, NonNullList<ItemStack> inv) {
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+ List<org.bukkit.inventory.ItemStack> itemsToKeep = event.getItemsToKeep();
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+ if (inv == null) {
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+ // remainder of items left in toKeep - plugin added stuff on death that wasn't in the initial loot?
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+ if (!itemsToKeep.isEmpty()) {
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+ for (org.bukkit.inventory.ItemStack itemStack : itemsToKeep) {
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+ event.getEntity().getInventory().addItem(itemStack);
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+ }
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+ }
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+
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+ return;
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+ }
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+
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+ for (int i = 0; i < inv.size(); ++i) {
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+ ItemStack item = inv.get(i);
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+ if (EnchantmentManager.shouldNotDrop(item) || itemsToKeep.isEmpty() || item.isEmpty()) {
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+ inv.set(i, ItemStack.NULL_ITEM);
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+ continue;
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+ }
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+
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+ final org.bukkit.inventory.ItemStack bukkitStack = item.getBukkitStack();
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+ boolean keep = false;
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+ final Iterator<org.bukkit.inventory.ItemStack> iterator = itemsToKeep.iterator();
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+ while (iterator.hasNext()) {
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+ final org.bukkit.inventory.ItemStack itemStack = iterator.next();
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+ if (bukkitStack.equals(itemStack)) {
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+ iterator.remove();
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+ keep = true;
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+ break;
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+ }
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+ }
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+
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+ if (!keep) {
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+ inv.set(i, ItemStack.NULL_ITEM);
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+ }
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+ }
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+ }
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+ // Paper end
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+
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@Override
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public void die(DamageSource damagesource) {
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boolean flag = this.world.getGameRules().getBoolean("showDeathMessages");
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.releaseShoulderEntities();
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// we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
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if (!event.getKeepInventory()) {
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- this.inventory.clear();
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+ // Paper start - replace logic
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+ for (NonNullList<ItemStack> inv : this.inventory.getComponents()) {
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+ processKeep(event, inv);
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+ }
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+ processKeep(event, null);
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+ // Paper end
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}
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this.setSpectatorTarget(this); // Remove spectated target
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--
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