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e105354330
Also fixes EntityBreakDoorEvent not having the correct 'to' block data Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of just using the 'air' state.
28 lines
1.3 KiB
Diff
28 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MelnCat <melncatuwu@gmail.com>
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Date: Sun, 16 Oct 2022 12:10:00 -0700
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Subject: [PATCH] Add entity knockback API
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 930c328880708cea182ccb031d31305e7d1c529b..14854e1325d61d0112cc928c8a5a92a8a45249d3 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -1107,5 +1107,17 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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this.swingOffHand();
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}
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}
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+
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+ /**
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+ * Knocks back this entity from a specific direction with a specified strength. Mechanics such
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+ * as knockback resistance will be factored in.
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+ *
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+ * The direction specified in this method will be the direction of the source of the knockback,
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+ * so the entity will be pushed in the opposite direction.
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+ * @param strength The strength of the knockback. Must be greater than 0.
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+ * @param directionX The relative x position of the knockback source direction
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+ * @param directionZ The relative z position of the knockback source direction
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+ */
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+ void knockback(double strength, double directionX, double directionZ);
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// Paper end
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}
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