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c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
53 lines
2.5 KiB
Diff
53 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mariell Hoversholm <proximyst@proximyst.com>
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Date: Tue, 29 Dec 2020 15:03:03 +0100
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Subject: [PATCH] Add sendOpLevel API
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 9436a9614dea81d14c4f77cc21ca91f85ca87152..9b94ca912f99a3a465f30130b24347fc9aca72ff 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -1066,6 +1066,11 @@ public abstract class PlayerList {
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}
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private void sendPlayerPermissionLevel(ServerPlayer player, int permissionLevel) {
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+ // Paper start - Add sendOpLevel API
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+ this.sendPlayerPermissionLevel(player, permissionLevel, true);
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+ }
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+ public void sendPlayerPermissionLevel(ServerPlayer player, int permissionLevel, boolean recalculatePermissions) {
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+ // Paper end - Add sendOpLevel API
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if (player.connection != null) {
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byte b0;
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@@ -1080,8 +1085,10 @@ public abstract class PlayerList {
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player.connection.send(new ClientboundEntityEventPacket(player, b0));
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}
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+ if (recalculatePermissions) { // Paper - Add sendOpLevel API
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player.getBukkitEntity().recalculatePermissions(); // CraftBukkit
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this.server.getCommands().sendCommands(player);
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+ } // Paper - Add sendOpLevel API
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}
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public boolean isWhiteListed(GameProfile profile) {
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 73fde8be0098238582fb3661ae67d4139be417dc..7de53f6750d478a052bc8ade6edac056565fe068 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -677,6 +677,15 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
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// Paper end
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+ // Paper start - Add sendOpLevel API
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+ @Override
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+ public void sendOpLevel(byte level) {
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+ Preconditions.checkArgument(level >= 0 && level <= 4, "Level must be within [0, 4]");
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+
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+ this.getHandle().getServer().getPlayerList().sendPlayerPermissionLevel(this.getHandle(), level, false);
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+ }
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+ // Paper end - Add sendOpLevel API
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+
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@Override
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public void setCompassTarget(Location loc) {
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Preconditions.checkArgument(loc != null, "Location cannot be null");
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