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1e38743b1d
Also fixes build as a result of an upstream force push --- work/Bukkit Submodule work/Bukkit 217dc08d..d13fdf8c: > SPIGOT-4637: Add source block to BlockPhysicsEvent. --- work/CraftBukkit Submodule work/CraftBukkit acbba8ba..cb98c6ea: > Fix line endings in CraftDefaultPermissions > SPIGOT-4637: Add source block to BlockPhysicsEvent. --- work/Spigot Submodule work/Spigot 75ee78a0c...4165cd8f4 (commits not present) > (Manually Added) - Appears to be a result of an upstream force push > (Manually Added) - Changed: SPIGOT-4636: Add creative mode NBT permissions
42 lines
1.8 KiB
Diff
42 lines
1.8 KiB
Diff
From 55a070d8173e719c8b55d416b73732e82f56419b Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 17 Oct 2018 19:17:27 -0400
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Subject: [PATCH] MC-50319: Check other worlds for shooter of projectiles
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Say a player shoots an arrow through a nether portal, the game
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would lose the shooter for determining things such as Player Kills,
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because the entity is in another world.
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If the projectile fails to find the shooter in the current world, check
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other worlds.
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diff --git a/src/main/java/net/minecraft/server/EntityProjectile.java b/src/main/java/net/minecraft/server/EntityProjectile.java
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index 62b5b6ece..60ab1c751 100644
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--- a/src/main/java/net/minecraft/server/EntityProjectile.java
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+++ b/src/main/java/net/minecraft/server/EntityProjectile.java
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@@ -250,11 +250,21 @@ public abstract class EntityProjectile extends Entity implements IProjectile {
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public EntityLiving getShooter() {
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if (this.shooter == null && this.shooterId != null && this.world instanceof WorldServer) {
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Entity entity = ((WorldServer) this.world).getEntity(this.shooterId);
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+ // Paper start - MC-50319 - shooter might be in another world (arrows through portals)
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+ if (entity == null) {
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+ for (WorldServer world : world.getMinecraftServer().getWorlds()) {
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+ entity = world.getEntity(this.shooterId);
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+ if (entity != null) {
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+ break;
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+ }
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+ }
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+ }
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+ // Paper end
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if (entity instanceof EntityLiving) {
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this.shooter = (EntityLiving) entity;
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} else {
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- this.shooterId = null;
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+ //this.shooterId = null; // Paper - don't unset shooterId
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}
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}
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--
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2.20.1
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