PaperMC/Spigot-API-Patches/0031-Add-PlayerUseUnknownEntityEvent.patch
Aikar 36f34f01c0
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots
3abebc9f #492: Let Tameable extend Animals rather than Entity
941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent
4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME

CraftBukkit Changes:
933e9094 #664: Add methods to get/set ItemStacks in EquipmentSlots
18722312 #662: Expose ItemStack and hand used in PlayerShearEntityEvent
2020-05-06 06:05:22 -04:00

58 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jedediah Smith <jedediah@silencegreys.com>
Date: Sat, 2 Apr 2016 05:08:36 -0400
Subject: [PATCH] Add PlayerUseUnknownEntityEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..09cfdf48ead8f03f3497646537292174241b0868
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java
@@ -0,0 +1,46 @@
+package com.destroystokyo.paper.event.player;
+
+import org.bukkit.entity.Player;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.bukkit.inventory.EquipmentSlot;
+import org.jetbrains.annotations.NotNull;
+
+public class PlayerUseUnknownEntityEvent extends PlayerEvent {
+
+ private static final HandlerList handlers = new HandlerList();
+ private final int entityId;
+ private final boolean attack;
+ @NotNull private final EquipmentSlot hand;
+
+ public PlayerUseUnknownEntityEvent(@NotNull Player who, int entityId, boolean attack, @NotNull EquipmentSlot hand) {
+ super(who);
+ this.entityId = entityId;
+ this.attack = attack;
+ this.hand = hand;
+ }
+
+ public int getEntityId() {
+ return this.entityId;
+ }
+
+ public boolean isAttack() {
+ return this.attack;
+ }
+
+ @NotNull
+ public EquipmentSlot getHand() {
+ return this.hand;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+}