PaperMC/paper-server/patches/sources/net/minecraft/world/food/FoodData.java.patch
2024-12-14 12:50:23 -08:00

80 lines
4.5 KiB
Diff

--- a/net/minecraft/world/food/FoodData.java
+++ b/net/minecraft/world/food/FoodData.java
@@ -12,6 +_,11 @@
public float saturationLevel = 5.0F;
public float exhaustionLevel;
private int tickTimer;
+ // CraftBukkit start
+ public int saturatedRegenRate = 10;
+ public int unsaturatedRegenRate = 80;
+ public int starvationRate = 80;
+ // CraftBukkit end
private void add(int foodLevel, float saturationLevel) {
this.foodLevel = Mth.clamp(foodLevel + this.foodLevel, 0, 20);
@@ -26,6 +_,17 @@
this.add(foodProperties.nutrition(), foodProperties.saturation());
}
+ // CraftBukkit start
+ public void eat(FoodProperties foodProperties, net.minecraft.world.item.ItemStack stack, ServerPlayer serverPlayer) {
+ int oldFoodLevel = this.foodLevel;
+ org.bukkit.event.entity.FoodLevelChangeEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callFoodLevelChangeEvent(serverPlayer, foodProperties.nutrition() + oldFoodLevel, stack);
+ if (!event.isCancelled()) {
+ this.add(event.getFoodLevel() - oldFoodLevel, foodProperties.saturation());
+ }
+ serverPlayer.getBukkitEntity().sendHealthUpdate();
+ }
+ // CraftBukkit end
+
public void tick(ServerPlayer player) {
ServerLevel serverLevel = player.serverLevel();
Difficulty difficulty = serverLevel.getDifficulty();
@@ -34,29 +_,39 @@
if (this.saturationLevel > 0.0F) {
this.saturationLevel = Math.max(this.saturationLevel - 1.0F, 0.0F);
} else if (difficulty != Difficulty.PEACEFUL) {
- this.foodLevel = Math.max(this.foodLevel - 1, 0);
+ // CraftBukkit start
+ org.bukkit.event.entity.FoodLevelChangeEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callFoodLevelChangeEvent(player, Math.max(this.foodLevel - 1, 0));
+
+ if (!event.isCancelled()) {
+ this.foodLevel = event.getFoodLevel();
+ }
+
+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundSetHealthPacket(player.getBukkitEntity().getScaledHealth(), this.foodLevel, this.saturationLevel));
+ // CraftBukkit end
}
}
boolean _boolean = serverLevel.getGameRules().getBoolean(GameRules.RULE_NATURAL_REGENERATION);
if (_boolean && this.saturationLevel > 0.0F && player.isHurt() && this.foodLevel >= 20) {
this.tickTimer++;
- if (this.tickTimer >= 10) {
+ if (this.tickTimer >= this.saturatedRegenRate) { // CraftBukkit
float min = Math.min(this.saturationLevel, 6.0F);
- player.heal(min / 6.0F);
- this.addExhaustion(min);
+ player.heal(min / 6.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED, true); // CraftBukkit - added RegainReason // Paper - This is fast regen
+ // this.addExhaustion(min); CraftBukkit - EntityExhaustionEvent
+ player.causeFoodExhaustion(min, org.bukkit.event.entity.EntityExhaustionEvent.ExhaustionReason.REGEN); // CraftBukkit - EntityExhaustionEvent
this.tickTimer = 0;
}
} else if (_boolean && this.foodLevel >= 18 && player.isHurt()) {
this.tickTimer++;
- if (this.tickTimer >= 80) {
- player.heal(1.0F);
- this.addExhaustion(6.0F);
+ if (this.tickTimer >= this.unsaturatedRegenRate) { // CraftBukkit - add regen rate manipulation
+ player.heal(1.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED); // CraftBukkit - added RegainReason
+ // this.addExhaustion(6.0F); CraftBukkit - EntityExhaustionEvent
+ player.causeFoodExhaustion(player.level().spigotConfig.regenExhaustion, org.bukkit.event.entity.EntityExhaustionEvent.ExhaustionReason.REGEN); // CraftBukkit - EntityExhaustionEvent // Spigot - Change to use configurable value
this.tickTimer = 0;
}
} else if (this.foodLevel <= 0) {
this.tickTimer++;
- if (this.tickTimer >= 80) {
+ if (this.tickTimer >= this.starvationRate) { // CraftBukkit - add regen rate manipulation
if (player.getHealth() > 10.0F || difficulty == Difficulty.HARD || player.getHealth() > 1.0F && difficulty == Difficulty.NORMAL) {
player.hurtServer(serverLevel, player.damageSources().starve(), 1.0F);
}