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2d09115b3a
Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to serialize components when logging them via the ComponentLogger, or when sending messages to the console. This replaces the old solution which uses legacy jank and custom color conversions, with a new library that handles the conversion and config
19 lines
1.9 KiB
Diff
19 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Anton Lindroth <ntoonio@gmail.com>
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Date: Wed, 15 Apr 2020 01:54:02 +0200
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Subject: [PATCH] Allow using signs inside spawn protection
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index ad19b3870fcc8ebd20fe429de3123731a0c2df07..fa808d6e3288996fab06e4b577957185e0009bce 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1826,7 +1826,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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int i = this.player.level().getMaxBuildHeight();
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if (blockposition.getY() < i) {
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- if (this.awaitingPositionFromClient == null && this.player.distanceToSqr((double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D) < 64.0D && worldserver.mayInteract(this.player, blockposition)) {
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+ if (this.awaitingPositionFromClient == null && this.player.distanceToSqr((double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D) < 64.0D && (worldserver.mayInteract(this.player, blockposition) || (worldserver.paperConfig().spawn.allowUsingSignsInsideSpawnProtection && worldserver.getBlockState(blockposition).getBlock() instanceof net.minecraft.world.level.block.SignBlock))) { // Paper - sign check
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this.player.stopUsingItem(); // CraftBukkit - SPIGOT-4706
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InteractionResult enuminteractionresult = this.player.gameMode.useItemOn(this.player, worldserver, itemstack, enumhand, movingobjectpositionblock);
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