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Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to serialize components when logging them via the ComponentLogger, or when sending messages to the console. This replaces the old solution which uses legacy jank and custom color conversions, with a new library that handles the conversion and config
21 lines
1.4 KiB
Diff
21 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 11 Apr 2021 02:58:48 -0700
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Subject: [PATCH] Don't read neighbour chunk data off disk when converting
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chunks
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Lighting is purged on update anyways, so let's not add more
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into the conversion process
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diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
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index a5da3333e87bcc9def785a8e742a30d38c0ecc27..8ebecb588058da174b0e0e19e54fcddfeeca1422 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
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@@ -51,6 +51,7 @@ public class ChunkStorage implements AutoCloseable {
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// CraftBukkit start
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private boolean check(ServerChunkCache cps, int x, int z) {
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+ if (true) return true; // Paper - this isn't even needed anymore, light is purged updating to 1.14+, why are we holding up the conversion process reading chunk data off disk - return true, we need to set light populated to true so the converter recognizes the chunk as being "full"
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ChunkPos pos = new ChunkPos(x, z);
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if (cps != null) {
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//com.google.common.base.Preconditions.checkState(org.bukkit.Bukkit.isPrimaryThread(), "primary thread"); // Paper - this function is now MT-Safe
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