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2d09115b3a
Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to serialize components when logging them via the ComponentLogger, or when sending messages to the console. This replaces the old solution which uses legacy jank and custom color conversions, with a new library that handles the conversion and config
18 lines
1.1 KiB
Diff
18 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sat, 3 Jul 2021 21:18:28 +0100
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Subject: [PATCH] WorldCreator#keepSpawnLoaded
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 2faee338276501f22815b9961e1f9109f3adc9b8..22b19bd06495d3771736f9d05c949807c12f87a2 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -1272,6 +1272,7 @@ public final class CraftServer implements Server {
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internal.setSpawnSettings(true, true);
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// Paper - move up
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+ internal.keepSpawnInMemory = creator.keepSpawnLoaded().toBooleanOrElse(internal.getWorld().getKeepSpawnInMemory()); // Paper
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this.getServer().prepareLevels(internal.getChunkSource().chunkMap.progressListener, internal);
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//internal.entityManager.tick(); // SPIGOT-6526: Load pending entities so they are available to the API // Paper - rewrite chunk system
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