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2d09115b3a
Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to serialize components when logging them via the ComponentLogger, or when sending messages to the console. This replaces the old solution which uses legacy jank and custom color conversions, with a new library that handles the conversion and config
40 lines
1.9 KiB
Diff
40 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Sun, 14 May 2023 00:47:28 -0400
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Subject: [PATCH] Avoid Lazy Initialization for Enum Fields
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This patch is meant to get rid of any instances of lazy initialization that Minecraft introduces for enums.
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This has the possibility to create race condition issues, and generally don't make sense to be lazily done anyways.
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diff --git a/src/main/java/com/mojang/math/OctahedralGroup.java b/src/main/java/com/mojang/math/OctahedralGroup.java
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index a5a889d40228a0d6c7259caf8cb2554588d9aaf9..bbd407ab618fc89a82a6724ba3503d8b4a397016 100644
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--- a/src/main/java/com/mojang/math/OctahedralGroup.java
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+++ b/src/main/java/com/mojang/math/OctahedralGroup.java
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@@ -111,6 +111,7 @@ public enum OctahedralGroup implements StringRepresentable {
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this.permutation = axisTransformation;
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this.transformation = (new Matrix3f()).scaling(flipX ? -1.0F : 1.0F, flipY ? -1.0F : 1.0F, flipZ ? -1.0F : 1.0F);
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this.transformation.mul(axisTransformation.transformation());
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+ this.initializeRotationDirections(); // Paper
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}
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private BooleanList packInversions() {
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@@ -139,7 +140,7 @@ public enum OctahedralGroup implements StringRepresentable {
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return this.name;
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}
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- public Direction rotate(Direction direction) {
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+ public void initializeRotationDirections() { // Paper
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if (this.rotatedDirections == null) {
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this.rotatedDirections = Maps.newEnumMap(Direction.class);
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Direction.Axis[] axiss = Direction.Axis.values();
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@@ -154,6 +155,10 @@ public enum OctahedralGroup implements StringRepresentable {
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}
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}
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+ // Paper start - Move lazy initialization to constructor
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+ }
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+ public Direction rotate(Direction direction) {
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+ // Paper end
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return this.rotatedDirections.get(direction);
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}
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