mirror of
https://github.com/PaperMC/Paper.git
synced 2025-01-08 19:34:09 +01:00
65bc2541a3
By: md_5 <git@md-5.net>
146 lines
6.5 KiB
Diff
146 lines
6.5 KiB
Diff
--- a/net/minecraft/server/level/ChunkProviderServer.java
|
|
+++ b/net/minecraft/server/level/ChunkProviderServer.java
|
|
@@ -81,6 +81,16 @@
|
|
this.clearCache();
|
|
}
|
|
|
|
+ // CraftBukkit start - properly implement isChunkLoaded
|
|
+ public boolean isChunkLoaded(int chunkX, int chunkZ) {
|
|
+ PlayerChunk chunk = this.chunkMap.getUpdatingChunkIfPresent(ChunkCoordIntPair.asLong(chunkX, chunkZ));
|
|
+ if (chunk == null) {
|
|
+ return false;
|
|
+ }
|
|
+ return chunk.getFullChunkNow() != null;
|
|
+ }
|
|
+ // CraftBukkit end
|
|
+
|
|
@Override
|
|
public LightEngineThreaded getLightEngine() {
|
|
return this.lightEngine;
|
|
@@ -124,7 +134,7 @@
|
|
if (k == this.lastChunkPos[l] && chunkstatus == this.lastChunkStatus[l]) {
|
|
IChunkAccess ichunkaccess = this.lastChunk[l];
|
|
|
|
- if (ichunkaccess != null || !flag) {
|
|
+ if (ichunkaccess != null) { // CraftBukkit - the chunk can become accessible in the meantime TODO for non-null chunks it might also make sense to check that the chunk's state hasn't changed in the meantime
|
|
return ichunkaccess;
|
|
}
|
|
}
|
|
@@ -137,7 +147,7 @@
|
|
Objects.requireNonNull(completablefuture);
|
|
chunkproviderserver_b.managedBlock(completablefuture::isDone);
|
|
ChunkResult<IChunkAccess> chunkresult = (ChunkResult) completablefuture.join();
|
|
- IChunkAccess ichunkaccess1 = (IChunkAccess) chunkresult.orElse((Object) null);
|
|
+ IChunkAccess ichunkaccess1 = (IChunkAccess) chunkresult.orElse(null); // CraftBukkit - decompile error
|
|
|
|
if (ichunkaccess1 == null && flag) {
|
|
throw (IllegalStateException) SystemUtils.pauseInIde(new IllegalStateException("Chunk not there when requested: " + chunkresult.getError()));
|
|
@@ -170,12 +180,12 @@
|
|
if (playerchunk == null) {
|
|
return null;
|
|
} else {
|
|
- ChunkResult<IChunkAccess> chunkresult = (ChunkResult) playerchunk.getFutureIfPresent(ChunkStatus.FULL).getNow((Object) null);
|
|
+ ChunkResult<IChunkAccess> chunkresult = (ChunkResult) playerchunk.getFutureIfPresent(ChunkStatus.FULL).getNow(null); // CraftBukkit - decompile error
|
|
|
|
if (chunkresult == null) {
|
|
return null;
|
|
} else {
|
|
- IChunkAccess ichunkaccess1 = (IChunkAccess) chunkresult.orElse((Object) null);
|
|
+ IChunkAccess ichunkaccess1 = (IChunkAccess) chunkresult.orElse(null); // CraftBukkit - decompile error
|
|
|
|
if (ichunkaccess1 != null) {
|
|
this.storeInCache(k, ichunkaccess1, ChunkStatus.FULL);
|
|
@@ -223,7 +233,15 @@
|
|
int l = ChunkLevel.byStatus(chunkstatus);
|
|
PlayerChunk playerchunk = this.getVisibleChunkIfPresent(k);
|
|
|
|
- if (flag) {
|
|
+ // CraftBukkit start - don't add new ticket for currently unloading chunk
|
|
+ boolean currentlyUnloading = false;
|
|
+ if (playerchunk != null) {
|
|
+ FullChunkStatus oldChunkState = ChunkLevel.fullStatus(playerchunk.oldTicketLevel);
|
|
+ FullChunkStatus currentChunkState = ChunkLevel.fullStatus(playerchunk.getTicketLevel());
|
|
+ currentlyUnloading = (oldChunkState.isOrAfter(FullChunkStatus.FULL) && !currentChunkState.isOrAfter(FullChunkStatus.FULL));
|
|
+ }
|
|
+ if (flag && !currentlyUnloading) {
|
|
+ // CraftBukkit end
|
|
this.distanceManager.addTicket(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair);
|
|
if (this.chunkAbsent(playerchunk, l)) {
|
|
GameProfilerFiller gameprofilerfiller = this.level.getProfiler();
|
|
@@ -242,7 +260,7 @@
|
|
}
|
|
|
|
private boolean chunkAbsent(@Nullable PlayerChunk playerchunk, int i) {
|
|
- return playerchunk == null || playerchunk.getTicketLevel() > i;
|
|
+ return playerchunk == null || playerchunk.oldTicketLevel > i; // CraftBukkit using oldTicketLevel for isLoaded checks
|
|
}
|
|
|
|
@Override
|
|
@@ -315,11 +333,31 @@
|
|
|
|
@Override
|
|
public void close() throws IOException {
|
|
- this.save(true);
|
|
+ // CraftBukkit start
|
|
+ close(true);
|
|
+ }
|
|
+
|
|
+ public void close(boolean save) throws IOException {
|
|
+ if (save) {
|
|
+ this.save(true);
|
|
+ }
|
|
+ // CraftBukkit end
|
|
this.lightEngine.close();
|
|
this.chunkMap.close();
|
|
}
|
|
|
|
+ // CraftBukkit start - modelled on below
|
|
+ public void purgeUnload() {
|
|
+ this.level.getProfiler().push("purge");
|
|
+ this.distanceManager.purgeStaleTickets();
|
|
+ this.runDistanceManagerUpdates();
|
|
+ this.level.getProfiler().popPush("unload");
|
|
+ this.chunkMap.tick(() -> true);
|
|
+ this.level.getProfiler().pop();
|
|
+ this.clearCache();
|
|
+ }
|
|
+ // CraftBukkit end
|
|
+
|
|
@Override
|
|
public void tick(BooleanSupplier booleansupplier, boolean flag) {
|
|
this.level.getProfiler().push("purge");
|
|
@@ -369,11 +407,11 @@
|
|
|
|
this.lastSpawnState = spawnercreature_d;
|
|
gameprofilerfiller.popPush("spawnAndTick");
|
|
- boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING);
|
|
+ boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
|
|
|
|
SystemUtils.shuffle(list, this.level.random);
|
|
int l = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING);
|
|
- boolean flag1 = this.level.getLevelData().getGameTime() % 400L == 0L;
|
|
+ boolean flag1 = this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) != 0L && this.level.getLevelData().getGameTime() % this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) == 0L; // CraftBukkit
|
|
Iterator iterator1 = list.iterator();
|
|
|
|
while (iterator1.hasNext()) {
|
|
@@ -576,13 +614,19 @@
|
|
}
|
|
|
|
@Override
|
|
- protected boolean pollTask() {
|
|
+ // CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task
|
|
+ public boolean pollTask() {
|
|
+ try {
|
|
if (ChunkProviderServer.this.runDistanceManagerUpdates()) {
|
|
return true;
|
|
} else {
|
|
ChunkProviderServer.this.lightEngine.tryScheduleUpdate();
|
|
return super.pollTask();
|
|
}
|
|
+ } finally {
|
|
+ chunkMap.callbackExecutor.run();
|
|
+ }
|
|
+ // CraftBukkit end
|
|
}
|
|
}
|
|
|