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19de9af63c
Functional GUI fix added by billygalbreath
41 lines
2.2 KiB
Diff
41 lines
2.2 KiB
Diff
From ba7b394464d30072299b40f04cfb9bbfe859f848 Mon Sep 17 00:00:00 2001
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From: Iceee <andrew@opticgaming.tv>
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Date: Wed, 2 Mar 2016 01:39:52 -0600
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Subject: [PATCH] Fix lag from explosions processing dead entities
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diff --git a/src/main/java/net/minecraft/server/Explosion.java b/src/main/java/net/minecraft/server/Explosion.java
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index 4b1bba1c9..d2c31ac1f 100644
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--- a/src/main/java/net/minecraft/server/Explosion.java
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+++ b/src/main/java/net/minecraft/server/Explosion.java
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@@ -151,7 +151,14 @@ public class Explosion {
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int i1 = MathHelper.floor(this.posY + (double) f3 + 1.0D);
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int j1 = MathHelper.floor(this.posZ - (double) f3 - 1.0D);
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int k1 = MathHelper.floor(this.posZ + (double) f3 + 1.0D);
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- List<Entity> list = this.world.getEntities(this.source, new AxisAlignedBB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1));
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+ // Paper start - Fix lag from explosions processing dead entities
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+ List<Entity> list = this.world.getEntities(this.source, new AxisAlignedBB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1), new com.google.common.base.Predicate<Entity>() {
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+ @Override
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+ public boolean apply(Entity entity) {
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+ return IEntitySelector.canAITarget().test(entity) && !entity.dead;
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+ }
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+ });
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+ // Paper end
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Vec3D vec3d = new Vec3D(this.posX, this.posY, this.posZ);
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for (int l1 = 0; l1 < list.size(); ++l1) {
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diff --git a/src/main/java/net/minecraft/server/IEntitySelector.java b/src/main/java/net/minecraft/server/IEntitySelector.java
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index c75ed9ddc..c1f462d9d 100644
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--- a/src/main/java/net/minecraft/server/IEntitySelector.java
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+++ b/src/main/java/net/minecraft/server/IEntitySelector.java
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@@ -14,6 +14,7 @@ public final class IEntitySelector {
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public static final Predicate<Entity> d = (entity) -> {
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return entity instanceof IInventory && entity.isAlive();
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};
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+ public static Predicate<Entity> canAITarget() { return e; } // Paper - OBFHELPER
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public static final Predicate<Entity> e = (entity) -> {
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return !(entity instanceof EntityHuman) || !entity.isSpectator() && !((EntityHuman) entity).isCreative();
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};
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--
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2.25.0.windows.1
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