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e105354330
Also fixes EntityBreakDoorEvent not having the correct 'to' block data Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of just using the 'air' state.
52 lines
2.1 KiB
Diff
52 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: HexedHero <6012891+HexedHero@users.noreply.github.com>
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Date: Sun, 10 Apr 2022 06:21:19 +0100
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Subject: [PATCH] Add pre-unbreaking amount to PlayerItemDamageEvent
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diff --git a/src/main/java/org/bukkit/event/player/PlayerItemDamageEvent.java b/src/main/java/org/bukkit/event/player/PlayerItemDamageEvent.java
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index 2d049633998b3965ce0f4a6a4cea3169da0d5658..a2993c7434c9775483a1b4628f2f66454b0d666d 100644
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--- a/src/main/java/org/bukkit/event/player/PlayerItemDamageEvent.java
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+++ b/src/main/java/org/bukkit/event/player/PlayerItemDamageEvent.java
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@@ -15,12 +15,21 @@ public class PlayerItemDamageEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private final ItemStack item;
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private int damage;
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+ private int originalDamage; // Paper - Add pre-reduction damage
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private boolean cancelled = false;
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+ @Deprecated // Paper - Add pre-reduction damage
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public PlayerItemDamageEvent(@NotNull Player player, @NotNull ItemStack what, int damage) {
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+ // Paper start - Add pre-reduction damage
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+ this(player, what, damage, damage);
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+ }
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+
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+ public PlayerItemDamageEvent(@NotNull Player player, @NotNull ItemStack what, int damage, int originalDamage) {
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super(player);
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this.item = what;
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this.damage = damage;
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+ this.originalDamage = originalDamage;
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+ // Paper end
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}
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/**
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@@ -42,6 +51,19 @@ public class PlayerItemDamageEvent extends PlayerEvent implements Cancellable {
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return damage;
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}
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+ // Paper start - Add pre-reduction damage
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+ /**
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+ * Gets the amount of durability damage this item would have taken before
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+ * the Unbreaking reduction. If the item has no Unbreaking level then
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+ * this value will be the same as the {@link #getDamage()} value.
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+ *
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+ * @return pre-reduction damage amount
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+ */
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+ public int getOriginalDamage() {
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+ return originalDamage;
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+ }
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+ // Paper end
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+
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public void setDamage(int damage) {
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this.damage = damage;
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}
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