PaperMC/patches/server/0973-Use-array-for-gamerule-storage.patch
Jake Potrebic b5ce6e3dc5
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9104)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
eb4b416d PR-822: Add experimental armor trim API
33498e1d PR-831: Add a standard of annotations for Minecraft experimental things and API

CraftBukkit Changes:
19de3550d SPIGOT-7315: Bed placement duplicates crops if cancelled
1eb88374e PR-1147: Add experimental armor trim API
c4c0bb0e9 Show clean error for invalidly configured server.properties options
3ae90697f Fix UUID not being updated when changing world of MapView
e43000601 PR-1164, MC-227255, MC-253819: Fix rotation of beehives and bells

Spigot Changes:
d2fdfe39 Rebuild patches
2023-04-09 01:00:50 +01:00

63 lines
3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Paul Sauve <paul@technove.co>
Date: Sun, 9 May 2021 16:49:49 -0500
Subject: [PATCH] Use array for gamerule storage
diff --git a/src/main/java/net/minecraft/world/level/GameRules.java b/src/main/java/net/minecraft/world/level/GameRules.java
index edd2c9d0cf5a81c779011cb4215d496a8987b784..6fa00d9239546aa82b9e92e25a33103868084c38 100644
--- a/src/main/java/net/minecraft/world/level/GameRules.java
+++ b/src/main/java/net/minecraft/world/level/GameRules.java
@@ -100,6 +100,7 @@ public class GameRules {
public static final GameRules.Key<GameRules.BooleanValue> RULE_GLOBAL_SOUND_EVENTS = GameRules.register("globalSoundEvents", GameRules.Category.MISC, GameRules.BooleanValue.create(true));
public static final GameRules.Key<GameRules.BooleanValue> RULE_DO_VINES_SPREAD = GameRules.register("doVinesSpread", GameRules.Category.UPDATES, GameRules.BooleanValue.create(true));
private final Map<GameRules.Key<?>, GameRules.Value<?>> rules;
+ private final GameRules.Value<?>[] gameruleArray; // Paper
private static <T extends GameRules.Value<T>> GameRules.Key<T> register(String name, GameRules.Category category, GameRules.Type<T> type) {
GameRules.Key<T> gamerules_gamerulekey = new GameRules.Key<>(name, category);
@@ -118,17 +119,30 @@ public class GameRules {
}
public GameRules() {
- this.rules = (Map) GameRules.GAME_RULE_TYPES.entrySet().stream().collect(ImmutableMap.toImmutableMap(Entry::getKey, (entry) -> {
+ // Paper start - use this to ensure gameruleArray is initialized
+ this((Map) GameRules.GAME_RULE_TYPES.entrySet().stream().collect(ImmutableMap.toImmutableMap(Entry::getKey, (entry) -> {
return ((GameRules.Type) entry.getValue()).createRule();
- }));
+ })));
+ // Paper end
}
private GameRules(Map<GameRules.Key<?>, GameRules.Value<?>> rules) {
this.rules = rules;
+
+ // Paper start
+ int arraySize = rules.keySet().stream().mapToInt(key -> key.gameRuleIndex).max().orElse(-1) + 1;
+ GameRules.Value<?>[] values = new GameRules.Value[arraySize];
+
+ for (Entry<GameRules.Key<?>, GameRules.Value<?>> entry : rules.entrySet()) {
+ values[entry.getKey().gameRuleIndex] = entry.getValue();
+ }
+
+ this.gameruleArray = values;
+ // Paper end
}
public <T extends GameRules.Value<T>> T getRule(GameRules.Key<T> key) {
- return (T) this.rules.get(key); // CraftBukkit - decompile error
+ return key == null ? null : (T) this.gameruleArray[key.gameRuleIndex]; // Paper
}
public CompoundTag createTag() {
@@ -187,6 +201,10 @@ public class GameRules {
}
public static final class Key<T extends GameRules.Value<T>> {
+ // Paper start
+ private static int lastGameRuleIndex = 0;
+ public final int gameRuleIndex = lastGameRuleIndex++;
+ // Paper end
final String id;
private final GameRules.Category category;