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c95273f973
Minecraft ineffeciently uses OutputStreams by calling .write(int) on the stream. For Chunks, this is a DeflaterOutputStream, which allocates a single byte EVERY write. This is causing the server to allocate tons of new byte[1] objects. Additionally, this is very ineffecient for the Deflate process. By Buffering Writes the same way it already is Buffering Reads, we will write to the stream much more effeciently. Also a more effecient RegionFile zero'ing for new chunks to speed up new chunk generation.
25 lines
889 B
Diff
25 lines
889 B
Diff
From af0d91f09d43929fbb2cc2e49892dd1065decb39 Mon Sep 17 00:00:00 2001
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From: DerFlash <bte@freenet.de>
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Date: Sat, 3 Aug 2013 19:53:48 +1000
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Subject: [PATCH] Add Getter for Entity Invulnerability
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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index 93193ac..89cbb45 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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@@ -541,6 +541,11 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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// Spigot start
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private final Spigot spigot = new Spigot()
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{
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+ @Override
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+ public boolean isInvulnerable()
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+ {
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+ return getHandle().isInvulnerable(net.minecraft.server.DamageSource.GENERIC);
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+ }
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};
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public Spigot spigot()
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--
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2.1.4
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