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c95273f973
Minecraft ineffeciently uses OutputStreams by calling .write(int) on the stream. For Chunks, this is a DeflaterOutputStream, which allocates a single byte EVERY write. This is causing the server to allocate tons of new byte[1] objects. Additionally, this is very ineffecient for the Deflate process. By Buffering Writes the same way it already is Buffering Reads, we will write to the stream much more effeciently. Also a more effecient RegionFile zero'ing for new chunks to speed up new chunk generation.
30 lines
1.4 KiB
Diff
30 lines
1.4 KiB
Diff
From 879e94cd8a3d63afc8defe693f08018b9a19f874 Mon Sep 17 00:00:00 2001
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From: Andrew Krieger <Slizyboy@hotmail.com>
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Date: Tue, 24 Dec 2013 07:55:23 -0800
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Subject: [PATCH] Cross World Entity Teleportation
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Use Entity.teleportTo for cross-world teleportation in CraftEntity.
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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index 89cbb45..725870a 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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@@ -232,7 +232,14 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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// If this entity is riding another entity, we must dismount before teleporting.
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entity.mount(null);
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- entity.world = ((CraftWorld) location.getWorld()).getHandle();
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+ // Spigot start
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+ if (!location.getWorld().equals(getWorld())) {
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+ entity.teleportTo(location, cause.equals(TeleportCause.NETHER_PORTAL));
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+ return true;
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+ }
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+
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+ // entity.world = ((CraftWorld) location.getWorld()).getHandle();
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+ // Spigot end
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entity.setLocation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
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// entity.setLocation() throws no event, and so cannot be cancelled
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return true;
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--
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2.1.4
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