PaperMC/paper-server/patches/sources/net/minecraft/server/level/ServerChunkCache.java.patch
Spottedleaf f179cfaff2 Add debug for sync chunk loads
This patch adds a tool to find calls to getChunkAt which would load
chunks, however it must be enabled by setting the startup flag
-Dpaper.debug-sync-loads=true

- To get a debug log for sync loads, the command is
  /paper syncloadinfo
- To clear clear the currently stored sync load info, use
  /paper syncloadinfo clear
2019-07-19 03:29:14 -07:00

255 lines
11 KiB
Diff

--- a/net/minecraft/server/level/ServerChunkCache.java
+++ b/net/minecraft/server/level/ServerChunkCache.java
@@ -74,6 +74,13 @@
@Nullable
@VisibleForDebug
private NaturalSpawner.SpawnState lastSpawnState;
+ // Paper start
+ private final ca.spottedleaf.concurrentutil.map.ConcurrentLong2ReferenceChainedHashTable<net.minecraft.world.level.chunk.LevelChunk> fullChunks = new ca.spottedleaf.concurrentutil.map.ConcurrentLong2ReferenceChainedHashTable<>();
+ public int getFullChunksCount() {
+ return this.fullChunks.size();
+ }
+ long chunkFutureAwaitCounter;
+ // Paper end
public ServerChunkCache(ServerLevel world, LevelStorageSource.LevelStorageAccess session, DataFixer dataFixer, StructureTemplateManager structureTemplateManager, Executor workerExecutor, ChunkGenerator chunkGenerator, int viewDistance, int simulationDistance, boolean dsync, ChunkProgressListener worldGenerationProgressListener, ChunkStatusUpdateListener chunkStatusChangeListener, Supplier<DimensionDataStorage> persistentStateManagerFactory) {
this.level = world;
@@ -95,6 +102,64 @@
this.clearCache();
}
+ // CraftBukkit start - properly implement isChunkLoaded
+ public boolean isChunkLoaded(int chunkX, int chunkZ) {
+ ChunkHolder chunk = this.chunkMap.getUpdatingChunkIfPresent(ChunkPos.asLong(chunkX, chunkZ));
+ if (chunk == null) {
+ return false;
+ }
+ return chunk.getFullChunkNow() != null;
+ }
+ // CraftBukkit end
+ // Paper start
+ public void addLoadedChunk(LevelChunk chunk) {
+ this.fullChunks.put(chunk.coordinateKey, chunk);
+ }
+
+ public void removeLoadedChunk(LevelChunk chunk) {
+ this.fullChunks.remove(chunk.coordinateKey);
+ }
+
+ @Nullable
+ public ChunkAccess getChunkAtImmediately(int x, int z) {
+ ChunkHolder holder = this.chunkMap.getVisibleChunkIfPresent(ChunkPos.asLong(x, z));
+ if (holder == null) {
+ return null;
+ }
+
+ return holder.getLatestChunk();
+ }
+
+ public <T> void addTicketAtLevel(TicketType<T> ticketType, ChunkPos chunkPos, int ticketLevel, T identifier) {
+ this.distanceManager.addTicket(ticketType, chunkPos, ticketLevel, identifier);
+ }
+
+ public <T> void removeTicketAtLevel(TicketType<T> ticketType, ChunkPos chunkPos, int ticketLevel, T identifier) {
+ this.distanceManager.removeTicket(ticketType, chunkPos, ticketLevel, identifier);
+ }
+
+ // "real" get chunk if loaded
+ // Note: Partially copied from the getChunkAt method below
+ @Nullable
+ public LevelChunk getChunkAtIfCachedImmediately(int x, int z) {
+ long k = ChunkPos.asLong(x, z);
+
+ // Note: Bypass cache since we need to check ticket level, and to make this MT-Safe
+
+ ChunkHolder playerChunk = this.getVisibleChunkIfPresent(k);
+ if (playerChunk == null) {
+ return null;
+ }
+
+ return playerChunk.getFullChunkNowUnchecked();
+ }
+
+ @Nullable
+ public LevelChunk getChunkAtIfLoadedImmediately(int x, int z) {
+ return this.fullChunks.get(ChunkPos.asLong(x, z));
+ }
+ // Paper end
+
@Override
public ThreadedLevelLightEngine getLightEngine() {
return this.lightEngine;
@@ -138,7 +203,7 @@
if (k == this.lastChunkPos[l] && leastStatus == this.lastChunkStatus[l]) {
ChunkAccess ichunkaccess = this.lastChunk[l];
- if (ichunkaccess != null || !create) {
+ if (ichunkaccess != null) { // CraftBukkit - the chunk can become accessible in the meantime TODO for non-null chunks it might also make sense to check that the chunk's state hasn't changed in the meantime
return ichunkaccess;
}
}
@@ -150,8 +215,9 @@
Objects.requireNonNull(completablefuture);
chunkproviderserver_b.managedBlock(completablefuture::isDone);
+ // com.destroystokyo.paper.io.SyncLoadFinder.logSyncLoad(this.level, x, z); // Paper - Add debug for sync chunk loads
ChunkResult<ChunkAccess> chunkresult = (ChunkResult) completablefuture.join();
- ChunkAccess ichunkaccess1 = (ChunkAccess) chunkresult.orElse((Object) null);
+ ChunkAccess ichunkaccess1 = (ChunkAccess) chunkresult.orElse(null); // CraftBukkit - decompile error
if (ichunkaccess1 == null && create) {
throw (IllegalStateException) Util.pauseInIde(new IllegalStateException("Chunk not there when requested: " + chunkresult.getError()));
@@ -231,7 +297,15 @@
int l = ChunkLevel.byStatus(leastStatus);
ChunkHolder playerchunk = this.getVisibleChunkIfPresent(k);
- if (create) {
+ // CraftBukkit start - don't add new ticket for currently unloading chunk
+ boolean currentlyUnloading = false;
+ if (playerchunk != null) {
+ FullChunkStatus oldChunkState = ChunkLevel.fullStatus(playerchunk.oldTicketLevel);
+ FullChunkStatus currentChunkState = ChunkLevel.fullStatus(playerchunk.getTicketLevel());
+ currentlyUnloading = (oldChunkState.isOrAfter(FullChunkStatus.FULL) && !currentChunkState.isOrAfter(FullChunkStatus.FULL));
+ }
+ if (create && !currentlyUnloading) {
+ // CraftBukkit end
this.distanceManager.addTicket(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair);
if (this.chunkAbsent(playerchunk, l)) {
ProfilerFiller gameprofilerfiller = Profiler.get();
@@ -250,7 +324,7 @@
}
private boolean chunkAbsent(@Nullable ChunkHolder holder, int maxLevel) {
- return holder == null || holder.getTicketLevel() > maxLevel;
+ return holder == null || holder.oldTicketLevel > maxLevel; // CraftBukkit using oldTicketLevel for isLoaded checks
}
@Override
@@ -279,7 +353,7 @@
return this.mainThreadProcessor.pollTask();
}
- boolean runDistanceManagerUpdates() {
+ public boolean runDistanceManagerUpdates() { // Paper - public
boolean flag = this.distanceManager.runAllUpdates(this.chunkMap);
boolean flag1 = this.chunkMap.promoteChunkMap();
@@ -309,18 +383,40 @@
@Override
public void close() throws IOException {
- this.save(true);
+ // CraftBukkit start
+ this.close(true);
+ }
+
+ public void close(boolean save) throws IOException {
+ if (save) {
+ this.save(true);
+ }
+ // CraftBukkit end
this.dataStorage.close();
this.lightEngine.close();
this.chunkMap.close();
}
+ // CraftBukkit start - modelled on below
+ public void purgeUnload() {
+ ProfilerFiller gameprofilerfiller = Profiler.get();
+
+ gameprofilerfiller.push("purge");
+ this.distanceManager.purgeStaleTickets();
+ this.runDistanceManagerUpdates();
+ gameprofilerfiller.popPush("unload");
+ this.chunkMap.tick(() -> true);
+ gameprofilerfiller.pop();
+ this.clearCache();
+ }
+ // CraftBukkit end
+
@Override
public void tick(BooleanSupplier shouldKeepTicking, boolean tickChunks) {
ProfilerFiller gameprofilerfiller = Profiler.get();
gameprofilerfiller.push("purge");
- if (this.level.tickRateManager().runsNormally() || !tickChunks) {
+ if (this.level.tickRateManager().runsNormally() || !tickChunks || this.level.spigotConfig.unloadFrozenChunks) { // Spigot
this.distanceManager.purgeStaleTickets();
}
@@ -401,14 +497,22 @@
this.lastSpawnState = spawnercreature_d;
profiler.popPush("spawnAndTick");
- boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING);
+ boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
int k = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING);
List list1;
if (flag && (this.spawnEnemies || this.spawnFriendlies)) {
- boolean flag1 = this.level.getLevelData().getGameTime() % 400L == 0L;
+ // Paper start - PlayerNaturallySpawnCreaturesEvent
+ for (ServerPlayer entityPlayer : this.level.players()) {
+ int chunkRange = Math.min(level.spigotConfig.mobSpawnRange, entityPlayer.getBukkitEntity().getViewDistance());
+ chunkRange = Math.min(chunkRange, 8);
+ entityPlayer.playerNaturallySpawnedEvent = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(entityPlayer.getBukkitEntity(), (byte) chunkRange);
+ entityPlayer.playerNaturallySpawnedEvent.callEvent();
+ }
+ // Paper end - PlayerNaturallySpawnCreaturesEvent
+ boolean flag1 = this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) != 0L && this.level.getLevelData().getGameTime() % this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) == 0L; // CraftBukkit
- list1 = NaturalSpawner.getFilteredSpawningCategories(spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1);
+ list1 = NaturalSpawner.getFilteredSpawningCategories(spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1, this.level); // CraftBukkit
} else {
list1 = List.of();
}
@@ -420,7 +524,7 @@
ChunkPos chunkcoordintpair = chunk.getPos();
chunk.incrementInhabitedTime(timeDelta);
- if (!list1.isEmpty() && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair)) {
+ if (!list1.isEmpty() && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair, true)) { // Spigot
NaturalSpawner.spawnForChunk(this.level, chunk, spawnercreature_d, list1);
}
@@ -541,10 +645,16 @@
@Override
public void setSpawnSettings(boolean spawnMonsters) {
- this.spawnEnemies = spawnMonsters;
- this.spawnFriendlies = this.spawnFriendlies;
+ // CraftBukkit start
+ this.setSpawnSettings(spawnMonsters, this.spawnFriendlies);
}
+ public void setSpawnSettings(boolean flag, boolean spawnFriendlies) {
+ this.spawnEnemies = flag;
+ this.spawnFriendlies = spawnFriendlies;
+ // CraftBukkit end
+ }
+
public String getChunkDebugData(ChunkPos pos) {
return this.chunkMap.getChunkDebugData(pos);
}
@@ -618,14 +728,20 @@
}
@Override
- protected boolean pollTask() {
+ // CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task
+ public boolean pollTask() {
+ try {
if (ServerChunkCache.this.runDistanceManagerUpdates()) {
return true;
} else {
ServerChunkCache.this.lightEngine.tryScheduleUpdate();
return super.pollTask();
}
+ } finally {
+ ServerChunkCache.this.chunkMap.callbackExecutor.run();
}
+ // CraftBukkit end
+ }
}
private static record ChunkAndHolder(LevelChunk chunk, ChunkHolder holder) {