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adadf16548
I'm not sure it was really helping, and now suspecting it might be causing issues Movement sucks
28 lines
1.4 KiB
Diff
28 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: kickash32 <kickash32@gmail.com>
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Date: Sat, 9 May 2020 02:01:48 -0400
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Subject: [PATCH] Ensure EntityRaider respects game and entity rules for
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picking up items
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diff --git a/src/main/java/net/minecraft/server/EntityRaider.java b/src/main/java/net/minecraft/server/EntityRaider.java
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index a1f89a5c0a8b7bd13ce12fd8e27fc352e877d26f..751873c20ef74daa1e1f7278e8364a22be18504c 100644
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--- a/src/main/java/net/minecraft/server/EntityRaider.java
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+++ b/src/main/java/net/minecraft/server/EntityRaider.java
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@@ -487,7 +487,7 @@ public abstract class EntityRaider extends EntityMonsterPatrolling {
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public class b<T extends EntityRaider> extends PathfinderGoal {
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- private final T b;
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+ private final T b; private T getRaider() { return b; } // Paper - obfhelper
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public b(T entityraider) { // CraftBukkit - decompile error
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this.b = entityraider;
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@@ -496,6 +496,7 @@ public abstract class EntityRaider extends EntityMonsterPatrolling {
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@Override
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public boolean a() {
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+ if (!getRaider().world.getGameRules().getBoolean(GameRules.MOB_GRIEFING) || !getRaider().canPickupLoot()) return false; // Paper - respect game and entity rules for picking up items
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Raid raid = this.b.fb();
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if (this.b.fc() && !this.b.fb().a() && this.b.eO() && !ItemStack.matches(this.b.getEquipment(EnumItemSlot.HEAD), Raid.s())) {
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