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adadf16548
I'm not sure it was really helping, and now suspecting it might be causing issues Movement sucks
30 lines
1.6 KiB
Diff
30 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Wed, 8 Jul 2020 11:24:30 -0500
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Subject: [PATCH] Fix arrows never despawning MC-125757
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This forces the despawn counter to start ticking regardless of
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state after the arrow has been alive for 200 ticks (10 seconds)
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instead of getting stuck in a never despawn state (bubble columns,
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etc).
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diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
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index f8772a853ea9b5ca45c78a2fd8bd3f1fa6abf5d2..0d43eb8e1712d1b98888db7579bc343ccb1e8989 100644
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--- a/src/main/java/net/minecraft/server/EntityArrow.java
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+++ b/src/main/java/net/minecraft/server/EntityArrow.java
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@@ -133,6 +133,7 @@ public abstract class EntityArrow extends IProjectile {
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++this.c;
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} else {
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+ if (ticksLived > 200) this.tickDespawnCounter(); // Paper - tick despawnCounter regardless after 10 seconds
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this.c = 0;
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Vec3D vec3d2 = this.getPositionVector();
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@@ -254,6 +255,7 @@ public abstract class EntityArrow extends IProjectile {
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}
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+ protected final void tickDespawnCounter() { this.h(); } // Paper - OBFHELPER
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protected void h() {
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++this.despawnCounter;
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if (this.despawnCounter >= (fromPlayer == PickupStatus.CREATIVE_ONLY ? world.paperConfig.creativeArrowDespawnRate : (fromPlayer == PickupStatus.DISALLOWED ? world.paperConfig.nonPlayerArrowDespawnRate : ((this instanceof EntityThrownTrident) ? world.spigotConfig.tridentDespawnRate : world.spigotConfig.arrowDespawnRate)))) { // Spigot // Paper - TODO: Extract this to init?
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