PaperMC/Spigot-API-Patches/0074-API-to-get-a-BlockState-without-a-snapshot.patch
Aikar 71c18fd5c9
Add PlayerProfile API to replace GameProfile
This simply provides the base API to create the objects. Further commits will come that adds
adds usage of this API to existing GameProfile based API's, as well as new API's.
2018-01-18 23:19:30 -05:00

33 lines
1.1 KiB
Diff

From d53ca5239656a103aa601c46cfaf190cc849fcda Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 6 Nov 2017 21:10:01 -0500
Subject: [PATCH] API to get a BlockState without a snapshot
This allows you to get a BlockState without creating a snapshot, operating
on the real tile entity.
This is useful for where performance is needed
diff --git a/src/main/java/org/bukkit/block/Block.java b/src/main/java/org/bukkit/block/Block.java
index 235c15bd..359b81f3 100644
--- a/src/main/java/org/bukkit/block/Block.java
+++ b/src/main/java/org/bukkit/block/Block.java
@@ -256,6 +256,15 @@ public interface Block extends Metadatable {
*/
BlockState getState();
+ // Paper start
+ /**
+ * @see #getState() optionally disables use of snapshot, to operate on real block data
+ * @param useSnapshot if this block is a TE, should we create a fully copy of the TileEntity
+ * @return BlockState with the current state of this block
+ */
+ BlockState getState(boolean useSnapshot);
+ // Paper end
+
/**
* Returns the biome that this block resides in
*
--
2.15.1