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This makes it easier for downstream projects (forks) to replace the version fetching system with their own. It is as simple as implementing an interface and overriding the default implementation of org.bukkit.UnsafeValues#getVersionFetcher() It also makes it easier for us to organize things like the version history feature. Lastly I have updated the paper implementation to check against the site API rather than against jenkins.
49 lines
No EOL
1.9 KiB
Diff
49 lines
No EOL
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 7 Jan 2017 15:24:46 -0500
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Subject: [PATCH] Provide E/TE/Chunk count stat methods
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Provides counts without the ineffeciency of using .getEntities().size()
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which creates copy of the collections.
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index d000d595b..38e10017d 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -0,0 +0,0 @@ public class CraftWorld implements World {
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private int waterAnimalSpawn = -1;
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private int ambientSpawn = -1;
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+ // Paper start - Provide fast information methods
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+ // TODO review these changes
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+ public int getEntityCount() {
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+ return world.entitiesById.size();
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+ }
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+ public int getTileEntityCount() {
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+ // We don't use the full world tile entity list, so we must iterate chunks
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+ Long2ObjectLinkedOpenHashMap<PlayerChunk> chunks = world.getChunkProvider().playerChunkMap.visibleChunks;
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+ int size = 0;
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+ for (net.minecraft.server.PlayerChunk playerchunk : chunks.values()) {
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+ net.minecraft.server.Chunk chunk = playerchunk.getChunk();
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+ if (chunk == null) {
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+ continue;
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+ }
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+ size += chunk.tileEntities.size();
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+ }
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+ return size;
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+ }
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+ public int getTickableTileEntityCount() {
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+ return world.tileEntityListTick.size();
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+ }
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+ public int getChunkCount() {
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+ return world.getChunkProvider().playerChunkMap.visibleChunks.size();
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+ }
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+ public int getPlayerCount() {
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+ return world.players.size();
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+ }
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+ // Paper end
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+
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private static final Random rand = new Random();
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public CraftWorld(WorldServer world, ChunkGenerator gen, Environment env) {
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--
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