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928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
63 lines
3.5 KiB
Diff
63 lines
3.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 10 Jul 2022 14:13:22 -0700
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Subject: [PATCH] Don't use level random in entity constructors
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Paper makes the entity random thread-safe
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and constructing an entity off the main thread
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should be supported. Some entities (for whatever
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reason) use the level's random in some places.
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diff --git a/src/main/java/net/minecraft/world/entity/animal/Bee.java b/src/main/java/net/minecraft/world/entity/animal/Bee.java
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index e5de2c1d11e5de88420caba35bf75c8bbd799db5..a9cdf9034ad269f7a71358443acc053288cfbe6d 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/Bee.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/Bee.java
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@@ -1028,7 +1028,7 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal {
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BeeGoToHiveGoal() {
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super();
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- this.travellingTicks = Bee.this.level.random.nextInt(10);
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+ this.travellingTicks = Bee.this./* level. */random.nextInt(10); // Paper - use entity random
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this.blacklistedTargets = Lists.newArrayList();
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this.setFlags(EnumSet.of(Goal.Flag.MOVE));
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}
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@@ -1145,7 +1145,7 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal {
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BeeGoToKnownFlowerGoal() {
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super();
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- this.travellingTicks = Bee.this.level.random.nextInt(10);
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+ this.travellingTicks = Bee.this./* level. */random.nextInt(10); // Paper - use entity random
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this.setFlags(EnumSet.of(Goal.Flag.MOVE));
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}
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diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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index 4c78c04ed031ec2e04642ebe5d79527e848d95f6..fcc5444a1268931a0fd2df1e6bbbc17cfd5a61e0 100644
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--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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@@ -64,7 +64,12 @@ public class ItemEntity extends Entity {
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}
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public ItemEntity(Level world, double x, double y, double z, ItemStack stack) {
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- this(world, x, y, z, stack, world.random.nextDouble() * 0.2D - 0.1D, 0.2D, world.random.nextDouble() * 0.2D - 0.1D);
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+ // Paper start - don't use world random in entity constructor
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+ this(EntityType.ITEM, world);
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+ this.setPos(x, y, z);
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+ this.setDeltaMovement(this.random.nextDouble() * 0.2D - 0.1D, 0.2D, this.random.nextDouble() * 0.2D - 0.1D);
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+ this.setItem(stack);
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+ // Paper end
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}
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public ItemEntity(Level world, double x, double y, double z, ItemStack stack, double velocityX, double velocityY, double velocityZ) {
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diff --git a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
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index 8101f358975b35b5a2dafbade3d14a910e408fa2..e09271450cae84f6206a20d6622918fe37380d59 100644
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--- a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
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+++ b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
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@@ -35,7 +35,7 @@ public class PrimedTnt extends Entity {
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public PrimedTnt(Level world, double x, double y, double z, @Nullable LivingEntity igniter) {
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this(EntityType.TNT, world);
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this.setPos(x, y, z);
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- double d3 = world.random.nextDouble() * 6.2831854820251465D;
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+ double d3 = this.random.nextDouble() * 6.2831854820251465D; // Paper - don't use world random in entity constructor
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this.setDeltaMovement(-Math.sin(d3) * 0.02D, 0.20000000298023224D, -Math.cos(d3) * 0.02D);
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this.setFuse(80);
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