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f9c7f2a5c1
* Begin switching to JSpecify annotations * more * fixes
81 lines
2.6 KiB
Diff
81 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 14 Jan 2018 17:31:37 -0500
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Subject: [PATCH] PlayerNaturallySpawnCreaturesEvent
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This event can be used for when you want to exclude a certain player
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from triggering monster spawns on a server.
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Also a highly more effecient way to blanket block spawns in a world
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diff --git a/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..a3267a283b39e8db1e9b7e5338d2909320f1421c
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java
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@@ -0,0 +1,65 @@
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+package com.destroystokyo.paper.event.entity;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.jetbrains.annotations.ApiStatus;
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+import org.jspecify.annotations.NullMarked;
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+
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+/**
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+ * Fired when the server is calculating what chunks to try to spawn monsters in every Monster Spawn Tick event
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+ */
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+@NullMarked
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+public class PlayerNaturallySpawnCreaturesEvent extends PlayerEvent implements Cancellable {
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+
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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+
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+ private byte radius;
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+ private boolean cancelled;
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+
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+ @ApiStatus.Internal
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+ public PlayerNaturallySpawnCreaturesEvent(final Player player, final byte radius) {
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+ super(player);
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+ this.radius = radius;
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+ }
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+
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+ /**
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+ * @return The radius of chunks around this player to be included in natural spawn selection
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+ */
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+ public byte getSpawnRadius() {
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+ return this.radius;
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+ }
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+
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+ /**
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+ * @param radius The radius of chunks around this player to be included in natural spawn selection
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+ */
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+ public void setSpawnRadius(final byte radius) {
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+ this.radius = radius;
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+ }
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+
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+ /**
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+ * @return If this player's chunks will be excluded from natural spawns
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+ */
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+ @Override
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+ public boolean isCancelled() {
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+ return this.cancelled;
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+ }
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+
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+ /**
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+ * @param cancel {@code true} if you wish to cancel this event, and not include this player's chunks for natural spawning
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+ */
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+ @Override
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+ public void setCancelled(final boolean cancel) {
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+ this.cancelled = cancel;
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+ }
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+
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+ @Override
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+ public HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
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+
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+ public static HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
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+}
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