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c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
35 lines
2.7 KiB
Diff
35 lines
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Alvinn8 <42838560+Alvinn8@users.noreply.github.com>
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Date: Fri, 8 Jan 2021 20:31:13 +0100
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Subject: [PATCH] Add Adventure message to PlayerAdvancementDoneEvent
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diff --git a/src/main/java/net/minecraft/server/PlayerAdvancements.java b/src/main/java/net/minecraft/server/PlayerAdvancements.java
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index d85fb1e2ea0eaef81e9039b47d18f83507e05a59..9fabf9322acd663c4452b562494e74aa42eb19da 100644
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--- a/src/main/java/net/minecraft/server/PlayerAdvancements.java
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+++ b/src/main/java/net/minecraft/server/PlayerAdvancements.java
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@@ -236,11 +236,21 @@ public class PlayerAdvancements {
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this.progressChanged.add(advancement);
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flag = true;
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if (!flag1 && advancementprogress.isDone()) {
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- this.player.level().getCraftServer().getPluginManager().callEvent(new org.bukkit.event.player.PlayerAdvancementDoneEvent(this.player.getBukkitEntity(), advancement.toBukkit())); // CraftBukkit
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+ // Paper start - Add Adventure message to PlayerAdvancementDoneEvent
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+ final net.kyori.adventure.text.Component message = advancement.value().display().flatMap(info -> {
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+ return java.util.Optional.ofNullable(
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+ info.shouldAnnounceChat() ? io.papermc.paper.adventure.PaperAdventure.asAdventure(info.getType().createAnnouncement(advancement, this.player)) : null
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+ );
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+ }).orElse(null);
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+ final org.bukkit.event.player.PlayerAdvancementDoneEvent event = new org.bukkit.event.player.PlayerAdvancementDoneEvent(this.player.getBukkitEntity(), advancement.toBukkit(), message);
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+ this.player.level().getCraftServer().getPluginManager().callEvent(event); // CraftBukkit
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+ // Paper end
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advancement.value().rewards().grant(this.player);
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advancement.value().display().ifPresent((advancementdisplay) -> {
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- if (advancementdisplay.shouldAnnounceChat() && this.player.level().getGameRules().getBoolean(GameRules.RULE_ANNOUNCE_ADVANCEMENTS)) {
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- this.playerList.broadcastSystemMessage(advancementdisplay.getType().createAnnouncement(advancement, this.player), false);
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+ // Paper start - Add Adventure message to PlayerAdvancementDoneEvent
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+ if (event.message() != null && this.player.level().getGameRules().getBoolean(GameRules.RULE_ANNOUNCE_ADVANCEMENTS)) {
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+ this.playerList.broadcastSystemMessage(io.papermc.paper.adventure.PaperAdventure.asVanilla(event.message()), false);
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+ // Paper end
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}
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});
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