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3d9d0a7227
- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
37 lines
No EOL
1.5 KiB
Diff
37 lines
No EOL
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <1254957+zachbr@users.noreply.github.com>
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Date: Fri, 16 Dec 2016 16:03:19 -0600
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Subject: [PATCH] Don't let fishinghooks use portals
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 9ab892876..42da707ae 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -0,0 +0,0 @@ public abstract class Entity implements ICommandListener {
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public boolean ah;
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public boolean impulse;
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public int portalCooldown;
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- protected boolean ak;
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+ protected boolean ak; public boolean inPortal() { return ak; } // Paper - OBFHELPER
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protected int al;
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public int dimension;
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protected BlockPosition an;
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diff --git a/src/main/java/net/minecraft/server/EntityFishingHook.java b/src/main/java/net/minecraft/server/EntityFishingHook.java
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index 339d1f1b1..7f011aef8 100644
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--- a/src/main/java/net/minecraft/server/EntityFishingHook.java
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+++ b/src/main/java/net/minecraft/server/EntityFishingHook.java
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@@ -0,0 +0,0 @@ public class EntityFishingHook extends Entity {
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this.motY *= 0.92D;
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this.motZ *= 0.92D;
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this.setPosition(this.locX, this.locY, this.locZ);
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+
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+ // Paper start - These shouldn't be going through portals
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+ if (this.inPortal()) {
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+ this.die();
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+ }
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+ // Paper end
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}
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}
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--
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