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bc72d63bfc
Allow configuring for cartographers to return the same map location Also allow turning off treasure maps all together as they can eat up Map ID's which are limited in quantity.
44 lines
No EOL
2.4 KiB
Diff
44 lines
No EOL
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 20 Dec 2016 15:26:27 -0500
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Subject: [PATCH] Configurable Cartographer Treasure Maps
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Allow configuring for cartographers to return the same map location
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Also allow turning off treasure maps all together as they can eat up Map ID's
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which are limited in quantity.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 73bf74422..a655b3310 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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Bukkit.getLogger().warning("Spawn Egg and Armor Stand NBT filtering disabled, this is a potential security risk");
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}
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}
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+
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+ public boolean enableTreasureMaps = true;
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+ public boolean treasureMapsAlreadyDiscovered = false;
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+ private void treasureMapsAlreadyDiscovered() {
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+ enableTreasureMaps = getBoolean("enable-treasure-maps", true);
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+ treasureMapsAlreadyDiscovered = getBoolean("treasure-maps-return-already-discovered", false);
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+ if (treasureMapsAlreadyDiscovered) {
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+ log("Treasure Maps will return already discovered locations");
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+ }
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/EntityVillager.java b/src/main/java/net/minecraft/server/EntityVillager.java
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index 4a6b3da1b..35675d9a5 100644
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--- a/src/main/java/net/minecraft/server/EntityVillager.java
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+++ b/src/main/java/net/minecraft/server/EntityVillager.java
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@@ -0,0 +0,0 @@ public class EntityVillager extends EntityAgeable implements NPC, IMerchant {
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public void a(IMerchant imerchant, MerchantRecipeList merchantrecipelist, Random random) {
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int i = this.a.a(random);
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World world = imerchant.t_();
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- BlockPosition blockposition = world.a(this.b, imerchant.u_(), true);
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+ if (!world.paperConfig.enableTreasureMaps) return; // Paper
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+ BlockPosition blockposition = world.a(this.b, imerchant.u_(), !world.paperConfig.treasureMapsAlreadyDiscovered); // Paper - pass false to return first structure, regardless of if its been discovered. true returns only undiscovered.
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if (blockposition != null) {
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ItemStack itemstack = ItemWorldMap.a(world, (double) blockposition.getX(), (double) blockposition.getZ(), (byte) 2, true, true);
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--
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